Out of bounds -1 reply

Please wait...

azreal

FH2 Betatester

50 XP

15th July 2006

0 Uploads

809 Posts

0 Threads

#1 12 years ago

Does anyone know how to create the red out of bounds areas?




rednas

I post to get attention

50 XP

18th January 2006

0 Uploads

247 Posts

0 Threads

#2 12 years ago

Just give the ground the outsite (or something like that) texture, just the same as giving it a mud, dry grass, wet grass texture. Those squares wil look yellow.




pvt. Allen

I would die without GF

50 XP

20th July 2005

0 Uploads

5,654 Posts

0 Threads

#3 12 years ago

You have to use 'Out of Bound' material for this. In Battlecraft 1942 it is rather annoying to make materials as it is equal to creating new textures.




Commie

The elusive Member 132837.

50 XP

23rd December 2005

0 Uploads

1,850 Posts

0 Threads

#4 12 years ago

Actually, no, you can create textures in BC then go back, edit the material map, and save it without regenerating the surface maps. I do (well, did) that a lot. (BTW pvt. Allen just so you know I'm using Ed42 heaps now :lol: )




pvt. Allen

I would die without GF

50 XP

20th July 2005

0 Uploads

5,654 Posts

0 Threads

#5 12 years ago

Ahh, thanks for info, I didn't even knew you could do it this way. Still, in Ed42 you can actually paint materials in much more detailed way.




Commie

The elusive Member 132837.

50 XP

23rd December 2005

0 Uploads

1,850 Posts

0 Threads

#6 12 years ago

Which is why I use it more now...