Petrol - like color spots. Problem in editor 42. -1 reply

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huskerpat

I don't spend enough time here

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4th November 2003

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#11 16 years ago

I believe the "petrol spots" are due to texture compression in ed42. Coincoin was asked about this and he said that working with uncompressed textures wasn't possible due to the required memory. these typically show up when you use a low opacity setting.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#12 16 years ago

I too had these problems, i have asked around but there isn't a way to really fix it. A different opacity setting or editting in PS (photoshop) are the only work arounds. Lets just hope that coincoin will make is a ED2 )for bf: 2) without this problem.




bbble

Don't mess with my Teddy!

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30th September 2004

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#13 16 years ago

I worked on the problem yesterday, painting over the petrol stuff with opaque brushes, but ED 42 crashed and I need more time to preogress on this :(




Kingrudolf

Fan FH Mapper

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8th October 2003

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#14 16 years ago

Well, if CoinCoin says it must compress the textures due to memory limitations, then I think only a better computer would fix the problem. But not everyone can afford to upgrade to such a performance. So I think it would be very nice to be able to set this option. For example, if one has a poor machine, one can check the texture compression option, while people with better computers can leave it unchecked.




ArminAce

I follow teh Moo!

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21st December 2002

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#15 16 years ago

this is a general problem with all editors which are able to paint textures......

you can only get rid of this problem with photoshop

there is no workaround for this problem




Zavaro

I don't spend enough time here

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21st October 2004

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#16 16 years ago

Is it possible to get rid of this color in Gimp? It's sort of like a free photoshop, but I can't find a dds plugin.




ctz

FH Devolver

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16th May 2004

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#17 16 years ago
ZavaroIs it possible to get rid of this color in Gimp? It's sort of like a free photoshop, but I can't find a dds plugin.

convert the textures to tgas first :)




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