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Guest

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#1 11 years ago

[COLOR=Black]Does any one know where I can get or can make me: (Statics) US corpses AUS corpses More GER corpses Jap corpses and any corpses and corpse skins you have or can find.

And also can some one make a mesh for the civ car wrecks? So you don't just walk through them? Any little cool objects you have laying around I would like, any thing, just custom objects, skins for static maps and stuff, it would be awesome.

Thanks[/COLOR] [COLOR=Red]Redsand [COLOR=DimGray] [/COLOR][COLOR=Black]What I would love is some dead US parachuter's, maybe even with there chutes still on...[/COLOR] [/COLOR]




pvt. Allen

I would die without GF

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20th July 2005

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#2 11 years ago

Check out my map's files, I think Knoffhoff made collisions for the civil truck wreck for me.




azreal

FH2 Betatester

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15th July 2006

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#3 11 years ago

the dead parachuter is just a matter of coding the static. there is a map called Nuenen or something that has us dead soldier. i think you would just have to switch up the coding on that static to change the skin...lemme get those for you




pvt. Allen

I would die without GF

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20th July 2005

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#4 11 years ago

It should be possible, yes. Check the .rs file of that static.




Guest

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#5 11 years ago

Cool, if you could out that together for DFA it would be awesome.




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#6 11 years ago

I recommend you do it RedSand.. if you are about to build a minimod you need to know how to do all things related to modding bf42.... most wrecks work if you create an Object and tell it to run ObjectTemplate.setHasCollisionPhysics 1 I know a few doesn't, like bedford & civilian, but most of them can be made into objects just by running them as statics (u cant place the standardmesh on the map only)... Civcar works, I used this:

ObjectTemplate.create SimpleObject civcpewreck ObjectTemplate.geometry civcpewreck ObjectTemplate.setHasCollisionPhysics 1

and in geometries run this:

GeometryTemplate.create StandardMesh civcpewreck GeometryTemplate.file Wreck_CivCpe_M1 GeometryTemplate.setLodDistance 0 0 GeometryTemplate.setLodDistance 1 50 GeometryTemplate.setLodDistance 2 100 GeometryTemplate.setLodDistance 3 200

What you mean by "[COLOR=Black]skins for static maps and stuff" I dont understand....

[/COLOR]




Guest

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#7 11 years ago

Yeah, I know how to do that. The problem with DFA's suggestion is there are 4 maps called Nuenen, but Ill have a look around. I want civ vehicle wrecks that was the original point of this thread. Um, I was looking for a skin for that static betio work board, that will change the map it displays. Any one got anything like that?




Natty Wallo

FH2 LevelDesigner

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#8 11 years ago

Just edit japww2map.dds as it says in that standardmesh's .rs file...




Guest

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#9 11 years ago

Cool, I will try...

BTW: Are you the maker if the lost soldiers map pack? If so did you use the 'CollisionPhysics 1' "Trick" if you will, on a 'complex' model of the ships that are stuck on that island?

If you have no idea what I just said about 'lost soldiers' and what not, I understand.




Commie

The elusive Member 132837.

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23rd December 2005

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#10 11 years ago

Yes, that's the one and only Natty who made Lost Soldiers ;)




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