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Hail of Nails

I want to be like Revenge

50 XP

13th June 2004

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#11 15 years ago

I know I'm always double posting here, but they take away my edit button. Anyone notice that on El Alamein, and other desert maps, that the German Soldier only has an armband on one arm? Anyone know how it works on only the one arm? I looked at his texturefile, to see if there were two separate arms skinned, but there was just the one with the armband on it. I tried applying the texture to another model, to see if that would work, but the other model appeared with two armbands, rather than just one, so it isn't the texture file itself. I thought it might be in one of the geometry files or object files for the German Desert Soldier, but I didn't see anything I thought would cause that to happen. The only other option, is the model itself, which I'm really not sure what to do with, if that is the case. I was hoping it would be something simpler, so I could put armbands on all the Polish AK uniforms I am using.




striderx2048

DiCE/EA: Ambiguously Gay Duo

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16th May 2002

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#12 15 years ago

maybe the model was uvunwrapped that way




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#13 15 years ago

Hail of Nails- I don't know if you've found the files for the random faces or not, but its the "objects/soldiers" files. '

ObjectTemplate.create BFSoldier GermanDesertSoldier ObjectTemplate.createSkeleton animations/UsSoldier.ske

include ../Common/CommonSoldierData.inc rem Sound.addRunTimeDirectory Language German game.addLanguageRunTimeDirectory German include ../Common/Sounds/SoldierSound.inc

ObjectTemplate.setSoldierStandingIcon "Soldier/Icon_ger_soldier_standing.tga" ObjectTemplate.setSoldierCrouchIcon "Soldier/Icon_ger_soldier_crouching.tga" ObjectTemplate.setSoldierProneIcon "Soldier/Icon_ger_soldier_lying.tga"

ObjectTemplate.setMinimapIcon "flag_ger.tga" ObjectTemplate.setControlPointIcon "conp_ger.tga" ObjectTemplate.setTicketIcon "flag_ticket_ger.tga" ObjectTemplate.setTeamFlagIcon "Icon_flag_ger.tga" ObjectTemplate.setRadioLanguage "German"

ObjectTemplate.addTemplate GerSoldierComplexHead ObjectTemplate.setRandomGeometries 3 ObjectTemplate.setIsFirstPersonPart 0 ObjectTemplate.setLodValue 0.01 ObjectTemplate.bindToSkeletonPart Bip01_Spine3 3

ObjectTemplate.addTemplate GerSoldierHead ObjectTemplate.setIsFirstPersonPart 0 ObjectTemplate.setLodValue -0.01

ObjectTemplate.addTemplate DesGerSoldier3PBody ObjectTemplate.setIsFirstPersonPart 0

ObjectTemplate.addTemplate DesGerSoldier1PBody ObjectTemplate.setIsFirstPersonPart 1

ObjectTemplate.addTemplate GerSoldierRightHand ObjectTemplate.setIsFirstPersonPart 0 ObjectTemplate.setLodValue 0.03

ObjectTemplate.addTemplate GerSoldierLeftHand ObjectTemplate.setIsFirstPersonPart 0 ObjectTemplate.setLodValue 0.03

ObjectTemplate.addTemplate 1PGerSoldierRightHand ObjectTemplate.setIsFirstPersonPart 1 ObjectTemplate.setLodValue 0.03

ObjectTemplate.addTemplate 1PGerSoldierLeftHand ObjectTemplate.setIsFirstPersonPart 1 ObjectTemplate.setLodValue 0.03

ObjectTemplate.create SimpleObject DesGerSoldier1PBody ObjectTemplate.geometry Soldier/1PDesGerBody

ObjectTemplate.create SimpleObject DesGerSoldier3PBody ObjectTemplate.geometry Soldier/3PDesGerBody ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create AnimatedBundle GerSoldierComplexHead1 rem *** SHOULD BE UsFace.Ske on every nationality. ObjectTemplate.createSkeleton animations/UsFace.ske ObjectTemplate.geometry Soldier/GerComplexHead1 ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create AnimatedBundle GerSoldierComplexHead2 rem *** SHOULD BE UsFace.Ske on every nationality. ObjectTemplate.createSkeleton animations/UsFace.ske ObjectTemplate.geometry Soldier/GerComplexHead2 ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create AnimatedBundle GerSoldierComplexHead3 rem *** SHOULD BE UsFace.Ske on every nationality. ObjectTemplate.createSkeleton animations/UsFace.ske ObjectTemplate.geometry Soldier/GerComplexHead3 ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create SimpleObject GerSoldierHead ObjectTemplate.geometry Soldier/GerHead ObjectTemplate.hasDynamicShadow 1

ObjectTemplate.create SimpleObject GerSoldierLeftHand ObjectTemplate.geometry Soldier/GerLeftHand

ObjectTemplate.create SimpleObject GerSoldierRightHand ObjectTemplate.geometry Soldier/GerRightHand

ObjectTemplate.create SimpleObject 1PGerSoldierLeftHand ObjectTemplate.geometry Soldier/1PGerLeftHand

ObjectTemplate.create SimpleObject 1PGerSoldierRightHand ObjectTemplate.geometry Soldier/1PGerRightHand

I had too much beer to figure out the next step.




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#14 15 years ago

OK. Nobody cares. SO I tried taking the same approach to the uniforms that apparently someone else had taken with the random face skins. However I can't find any code that leads me towards a solution to this problem. I noticed that all .sm files have an .rs file which corresponds with it, and these rs files determine which texture file goes with the .sm file. I triplicated the sm and rs files, and also the simple objects, and the geometries and even the animation files. nothing worked. some coder probably could get closer to the solution than me, but nobody is interested... here's what I've gotten so far:




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