I've been having a strange problem lately - I'll generate terrain shadows for a map, then when I merge the shadows the finished terrain texture comes out as being bright red...:Puzzled:
Anyone get this before and find a solution?
Missing "TerrainPalette.pal" maybe?
Or some fancy colors used in it?
No, I don't tend to make bright, flourescent red maps.
In the TerrainPallete.pal file that is, I meant colors used in the file.;)
:lol: ok then, I've never bothered to mess with that file before and everything used to work fine, it's only started recently and I can't think of what would have caused it (it's happened to every map for both BfV and BF42). I have a TerrainPalette.pal for all of them - it's the standard one BC creates and it's worked fine in the past.
Well, tried experimenting with TerrainPalette.pal files but still no luck. The .tga files (for example Tx00x00_lgt.tga) that have the shadows on are normal grayscale, the terrain textures are fine - but when I mergethem then it all goes red - with shadows. It started about 3 months after I got my new video card, but I have the latest drivers for that.