Retexturing surface map....best way to start? -1 reply

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bbble

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30th September 2004

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#1 15 years ago

Subject line is really the question. I would like to brush up the surface of the terrain on my map.

I tried to replace the Textures/detail.dds - but did not see any change resulting from that?

Should I delete the old surfacemap and start from scratch or modify the existing one? (And how do I it? deleting all the right objects to start from scratch can be hard...I don't know about these maps.)

I found the initial surface map generation very easy and intuitive in BC42, but I think it is hard to change it afterwards?




Admiral Donutz Advanced Member

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#2 15 years ago

Just select the parts you wish to generate (the blue/purple square button) and chose "generate surface maps" . You can do that as many times as you want. Just make and generate the basic surface in bc42 and then move to ed42 to paint the final textures on.

Not sure if i understood your question right, if this does not answer your questions i apologize in advance.




bbble

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#3 15 years ago

I will ty to express myself a little bit more clearly, and start at the detail level: This is how the surface of the map looked after I changed the detail.dds: ingame_detail.png It is still the same :( as with the original detail.dds: grassy with a couple of rocks thrown in. It does obviously not come close to my detail.dds file which looks like this:

I did not (swear) even open bthe map in battlecraft afterwards. It is still the same

homemade3_detail_dds.jpg This one is based upon the look of snow in the spring, but the ingame one looks like the first frost early in winter.

Obviously there is something basic I dont understand about how detail.dds is supposed to work: - does the detail.dds have to be greyscale, perhaps?




Admiral Donutz Advanced Member

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#4 15 years ago

could be, never really payed attention to it. Try to add a detail.dds of a FH (winter) map, that one would work for sure, if even that doesn't work you didn't import/repaced the detail.dds correctly (you let BC "restore" the old one by saving the changes for example).

Also when replacing the detail.dds make sure that BC42 doesn't overwrite it. It has a habbit of "restoring" the old detail.dds (just as it restores the init.con etc.).




bbble

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#5 15 years ago

I had some serious problem getting started with fixing the detail.dds, as my work seemed to make no change to the map at all. In the end, I found this piece of advice from KingRudolf to be very helpful ;):

ou need to edit the line in the init.con:

textureManager.alternativePath Texture/

You need to add either "Europe", "Russia" or "Africa" after the slash (without quotes). If there is no theme inserted, BC will use the standard texture from the texture.rfa, which is the grey scale Bocage one.

I could like to add that KR is wrong about the last part. It is actually the game itself, and not battlecraft, that picks the default bocage.dds. I am 100% certain about this because the map was never in battlecraft after i changed the detail.dds. (but the texturemanager line in the init.con was wrong from an older session in BC i guess).

Her are the preliminary results then: ingame_detail_firstrealattempt.png

My homegrown detail.dds was a little bit too brigth, and maybe not enough contrast. If you look close you may be able to see I have not been abler to get rid of the "edge" effects (you can see where two tiles of detail.dds meet). That is a hard step, advice anyone?

ingame_detail_valiriskdetail.png This second attempt is with the "stolen" detail.dds from ArminAce's Valirisk map. This one looks better, but not the kind of snow I would like to have. This is light snowpack, cold on the ground - I need a thicker snowpack look for my map concept - which probably means I need a texture with less granular look and less contrast.




Kingrudolf

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9th October 2003

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#6 15 years ago

Yes, the "automatic" detail file gets assigned by Bf, not BC. But, sometimes you can import a custom .dds file in BC, but it can still be the old one, this is because there is also a detail texture in the texture sets from BC. It's a bit confusing, check the BC folder.

I think I have a good detail file for you, it looks like a thick pack of snow, with some big bits of crumbled snow, it has depth in it, looks really cool. Also, it's best to greyscale detail files, because it makes the base ground texture neutral, so you can throw any kind of color over it that you want. You can still colorize it later though, in case you want to add a final touch to the final texturing.

I will PM you the snow texture, don't want anyone to rip it.




bbble

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#7 15 years ago

Here we go...more samples!.. (appears to be some problems with the post: i checked all the imge links, they are correct, but the two first ones doens not show up i only get an empty placeholder, strange i dunno what to do with this.)

I gave up my own attempts, I was not able to remove the visual joints between the texture tiles.

Firt I tried a smooth texture that looked excellent on the snow covered surfaces: ingame_detail_discarded1a.png

Drawback was, it was not a very versatile one, it looks rather odd in the areas where I want snow and exposed ground to show in a mix, for instance in the small creek: ingame_detail_discarded1b.png

Next attempt was a very generous gift from a secret admirer ;) The texture was much coarser grained and contrast was higher. In order to get the coloration that you see here, I greyscaled the image, darkened it and reduced the contrast.

My firt impression was that up-front, the mountains do not look as nicely snowed down as they did with the previous texture. ingamedetail_final_kr1a.png

However, down in the village, where the snow cover is intended to be more patchy, this on elooks alot better (approximately same area of the creek as above): ingamedetail_final_kr1b.png

I think the mountains will not be visited that much in this map, the more important aspect is that they should look good from a distance. Here is a full size screenshot showing that it works pretty ok: http://www.thcsp.net/images/battlefield/mapping/alpine_assault/fh/v0.95/textures/fullsize_mountain_view.png

I think I will stick to this detail.dds. Comments?

(Oh, yes ... If Döntiz ever gives me the job I applied for, barkeeper in house nr 5 pub in Arnhem, I'll have to serve free beer to KingRudolf for a while :) )




Kingrudolf

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#8 15 years ago

It looks good, not sure if the last link to that picture is the same detail texture? I guess it might be because the landscaping is a bit stretched. But the last image in the post looks very good, kinda has depth in it. Uhm.. make something nice of the map. ;) Take your time..




Admiral Donutz Advanced Member

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#9 15 years ago

The last detail.dds send to you by a crazy dutch that lives quite a distance away from me (:p) looks the best, i would stick with that one.

Oh and ofcourse you can serve drinks too use, but don't give us too many though or we won't be able to work because then we are either intoxicated, drunk or suffering from a hangover.