I'm trying to figure a way to generate lightmaps and shadows without overwriting the textures I added to my map with editor 42. I tried using the FH modding tool pack, but I can't get the .bat generator to work; and can't seem to get armins-shadows (or anything else for that matter) to work. Please help!
The forums staffers think I'm Cool
9th October 2003
In order to battlecraft don 't overwrite your editor 42 texture, convert DDS file from your map in TGA files 24bits. (fh tool have DDS in TGA converter) Next put this files in SHadowork folder in BF directory.
If you have already made texture with battlecraft, you should have this in your Battlefield directory:
M:\Battlefield 1942\ShadowWork\bf1942\levels\your level.
When I try and run the converter, It crashes, and it same when I try the "RUN" MSdos prompt.