Sidi Rezegh update: WIP but stalled at this time. -1 reply

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emonkies

I'm too cool to Post

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17th July 2003

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#1 13 years ago

I researched this map to the best of my ability. I have recreated the terrain to the best of my ability and have spent months trying to get the terrain color correct.

It has some bugs Im trying to work out but I anticipate the map to be playable shortly after .7

There are no ammo boxes or medical lockers. Ammo and supplies are gotten from trucks. Destroy the trucks and you hurt the enemies ability to reload and heal.

AXIS VEHICLES: PzIII-J PzIV-D PzII L6/40 M13/40 SdKfz.222 SdKfz.7/88mm SdKfz.251 Opel Blitz Ammo and medical trucks Kubelwagen PAK38 FLAK 18/36 Ju-87B MC.202 MG34's mortars

COMMONWEALTH VEHICLES: M3 "Honey" Crusader I Matilda II Mk VI light tank Daimler MkI Universal Carrier 2lbr Martlet Hurricane IIc Bedford Lorry




Augustus

Level Design Owns Me.

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24th June 2003

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#2 13 years ago

My advice would be to arrange the houses in 'streets'. Even in the desert, humans build their communities in the same way.

From those screens it seems as if you have them arranged in a giant square kind of thing. I'd make them more like streets. Even if you only want to have 5 or 6 houses, line them up and have a road running through the middle of them and maybe one or two buildings a row back to make infantry fighting more interesting.




emonkies

I'm too cool to Post

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17th July 2003

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#3 13 years ago

AugustusMy advice would be to arrange the houses in 'streets'. Even in the desert, humans build their communities in the same way.

From those screens it seems as if you have them arranged in a giant square kind of thing. I'd make them more like streets. Even if you only want to have 5 or 6 houses, line them up and have a road running through the middle of them and maybe one or two buildings a row back to make infantry fighting more interesting.

The town of El Duda is shaped in a cross and the streets are blocked off so tanks cant go in. Infantry will be needed to take the town.

Belhamed is shaped in a L.




Nederbörd

Has mutated into a Lurker

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13th March 2005

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#4 13 years ago

Looks nice! Where can I get it?




Mr_Cheese

FH Dev

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12th June 2004

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#5 13 years ago

Is there any reason why the rudder on the Martlets is red and white striped? Is it because they use the same skin as the Wildcats? If possible I think it should be changed. I love the way you've made the desert - it looks very realistic. If only BF coud do a heat shimmer effect...




Yossarian

Moose frots Obama

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28th March 2005

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#6 13 years ago

Very cool. Love the desert.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#7 13 years ago
Mr_CheeseIs there any reason why the rudder on the Martlets is red and white striped? Is it because they use the same skin as the Wildcats? If possible I think it should be changed. I love the way you've made the desert - it looks very realistic. If only BF coud do a heat shimmer effect...

Damn right i have droven through it (Anlushacs map not a real desert) and it feels and looks much better then Dice's stereotype desert pleased.gif. :thumbsup: to Annie! winkx.gif




NoCoolOnesLeft

My Blood Is Olive Drab

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19th November 2003

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#8 13 years ago

Yeah, I've tried it too, very nice textures but it still needs a lot of work.




Nederbörd

Has mutated into a Lurker

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13th March 2005

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#9 13 years ago

Heh, I didn't notice that nice desert until now. Very nice. :) Makes me think about the terrain on Titan. :)




Duke of Holland

:o)

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4th July 2005

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#10 13 years ago

Was just wondering.... where's the mosque??? :naughty: Will the map make it to .7, or are you going to do it for FH2?? Cheers! -edit- DOH! Should have read everything first, you said after .7. But I thought the crew would stop after .7 (I can be wrong) and then go to FH2, so my last question still remains.




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