Hello there, it's your fav drink again and I would like to know how big BF2's largest possible map is compared to FH2's vehicles in kilometres or miles?
I'm really wanting to make a map of the attack on Boulogne(operation wellhit) done by the Canadians after Normandy and I want to know how much of the actual town and surrounding areas I can do. I guess kilometres would be a better measurement but miles would be good as well.
Also can I start mapping now and add your library of vehicles and statics afterwards(I know I'm a noob; rub it in) without any problems? What I'm asking is will there be an update that won't make the two compatible or whatnot.
So yeah, thanks in advance for any responses!:cya::bows:
Biggest map in BF2 is 4km x 4km. (exact number is 4096m x 4096m) Plus the surrounding terrain.
There's just a little thing you need to do, before the 4x4km map works normally.
After that the map should work normally... of course you'll have millions of other problems before the map might work thanks to Dice's great editor and it's nice features.
i've another question...kinda related. when the mod is released will you be releasing the lightmap samples as well?
bump...i'm asking this for all budding FH2 fan mappers as well. if it's still a bit too early to ask such a question please forgive me, but without those lightmap samples fan maps won't look very good...a map needs shadows. thanks
I like how none of the devs respond...
Anyways, can someone clarify what I need before I begin mapping? The jist of my understanding is that you need the mod installed before you start mapping so, very specifically, is this the case or not?
I follow teh Moo!
20th February 2004
You don't need the mod to start your map. You can allready start to work on your heightmap and textures. After you get the mod you can place all those objects and finetune the rest. But I doubt that there will be much usefull stuff for your map in the first release.
Of course, if you want to do north afrika maps then the first release has a lot of things to put in ;) But for me example, I'm doing 2 maps in northern europe, so I'm not expecting more than 5-10 statics I might be able to use in my maps :)
And to add knoffhoff's post: You need BF2 installed (you don't need any of those expansionpacks.) Just the regular BF2 with the latest patch which is 1.41. Then you need the latest BF2Editor installed. Version 1.3 released in june 2006.
Then just start mapping - after FH is released you just need to convert (copy-paste the map into the correct mod folder?) your map into FH2 and so on...
might be worth taking a look at a terrain generator as well, doing terrain in the editor is a pita. been messing with one called l3dt...it's ok. more info here: http://bfeditor.org/forums/index.php?showtopic=5256 there's others as well, just d/loaded one called World Machine after seeing what can be achieved with it... http://www.world-machine.com/ i've not tried it yet...but it does look cool.
& for coloring/texturing T-Paint is neat...it's all here: http://bfeditor.org/forums/index.php?showtopic=7315
Are any of you guys making any statics? I have gmax installed (since it's free) and the BF2 tool and a few other things that have been suggested to me from the editor forums. I would be willing to compile a library of bunkers and french houses with you guys if you want to cooperate.
Also when I start the editor, do just click BF2(or POE, PR, OPK) or does it really matter at all(or should I just be safe for now and click BF2)?
I'm of course very new to all this but considering where the devs are with the campaigns I'd say we're at least one or two releases away from even the possibility of the late western front. Also condidering the attitudes of most people here, they are a little tired with the whole D-day gambit. So, to say the least, it'll be the while and also if there already are free libraries of models (skinned or not), could you tell me of them.
Talking about libraries and BF2 mod colaboration, it's too bad that there isn't more of it but alas. I'll see what I can do with a little persistence and some nice models on my part(and maybe other's)
-side note: To Caeno, are your maps going to be in France or elsewhere(PM me if you want to surprise a few or don't if they're that secret;))? I'm still undecided if my map will be of Calais or Boulogne or a scaled down Boulogne with Wimereux.
Northern europe would mean finland vs russia in this case. It's no secret however :)
When you start the editor and get to choose from some mod, it just loads everything that mod has in it (or atleast everything that are set in the options). So basicly you could do maps using any mod, but once you convert it to FH2 you'd have to remove/replace objects etc. which are not used by FH2.
And there are some very nice tools for making random maps and painting them. You get very realistic looking terrain using some tools which is always nice, but like my current maps, they're made using real maps and heightmaps have been made by hand - it takes some time :D