SniperKit Question -1 reply

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#1 12 years ago

maybe rookie, in FH0.7 the US sniperkit us_snipergarand and us_sniperspringfield does not work(cannot be generated in gameplay). I suppose the name has been changed in v0.7, but I can't find any clues in the newest FH0.7list by Fatso...




pvt. Allen

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#2 12 years ago

Welcome to the forums Felix von Luckner! Hope you'll stay with us!:)

This is the current 0.7 name for this kit: US_SniperSpringfield03 You will have to change or add it manually to fh.lst to be able to place it in Bc42.

Other Way

You can also simply unpack the map, add this to the bottom of ObjectSpawnTemplates.con located in Conquest folder:

ObjectTemplate.create ObjectSpawner sniper_kit_us [COLOR=red](name of the spawn, can be anything you like)[/COLOR] ObjectTemplate.setObjectTemplate 2 US_SniperSpringfield03 [COLOR=red](here goes the name of the spawning object)[/COLOR] ObjectTemplate.setObjectTemplate 1 none [COLOR=red](put here a name of object if you want to spawn something for Axis)[/COLOR] ObjectTemplate.SpawnDelay 50 [COLOR=red](delay before spawning AFTER being destroyed)[/COLOR] ObjectTemplate.SpawnDelayAtStart 0 [COLOR=red](delay before spawning it after starting hte game)[/COLOR] ObjectTemplate.TimeToLive 999999 [COLOR=red](time it takes for the object to destroy itself after exceeding set life distance from spawn point position)[/COLOR] ObjectTemplate.Distance 999999 [COLOR=red](if obejct will exceed this distance from the spawn it will start destroying itself)[/COLOR] ObjectTemplate.DamageWhenLost 0 [COLOR=red](uhm...)[/COLOR]

Ofcourse the text in red is only explaining what each line does so remove it before using. Now open file ObjectSpawns.con and add this at the bottom:

rem rem *** *** rem [COLOR=red](those three lines are parting the spawns, they have to be here without any spaces)[/COLOR] Object.create mortarspawner[COLOR=red] [/COLOR][COLOR=red](same name as you used for naming the object spawn in ObjectSpawnTemplates.con)[/COLOR] Object.absolutePosition 930.535/78.3871/1336.23 [COLOR=red](position of the object on the map)[/COLOR] Object.rotation -117/0/0 [COLOR=red](eventual rotation)[/COLOR] Object.setOSId 6 [COLOR=red](this determins wich control point will be spawning it, open file ControlPointTemplates.con to find out the IDs of cps)[/COLOR]

Again, text in red should be removed obviously. The position can be anything, the object should appear in Battlecraft after packing the map and placing it correctly in correct directory. You can also use Editor 42 for mapping, it will make things alot easyer.




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#3 12 years ago
pvt. AllenWelcome to the forums Felix von Luckner! Hope you'll stay with us!:) This is the current 0.7 name for this kit: US_SniperSpringfield03 You will have to change or add it manually to fh.lst to be able to place it in Bc42. Other Way You can also simply unpack the map, add this to the bottom of ObjectSpawnTemplates.con located in Conquest folder: Ofcourse the text in red is only explaining what each line does so remove it before using. Now open file ObjectSpawns.con and add this at the bottom: Again, text in red should be removed obviously. The position can be anything, the object should appear in Battlecraft after packing the map and placing it correctly in correct directory. You can also use Editor 42 for mapping, it will make things alot easyer.

Thanks for you greeting and detailed reply.:D It's ok with us_sniperspringfield03, but scoped garand is still a question. I have tried us_snipergarand and us_sniperm1garand but all failed. I shall try more possibilities when I have time. By the way, does Fatso's list have all objects in FHv0.7? I wonder if there are any stronger SPGs such as SU-100, ISU-152 or Hertzer.




pvt. Allen

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#4 12 years ago

For sniper M1 Garand use this kit name: US_SniperGarand If you'll need any more kit names in the future just unpack the Objects.rfa archive from 'your Bf42 installation'\Battlefield 1942\Mods\FH\Archives\. After unpacking go to Objects\Items\ and choose the folder with nation, then the kit folder. There open Objects.con (all .con files can be opened with notepad) and look at the first line:

ObjectTemplate.create Kit [COLOR=red]NAME_OF_THE_OBJECT[/COLOR]

[COLOR=black]Where the text in red will be the certain kit name.[/COLOR] You can also create your custom kits by basing it on working one, for specific icon, weapon, additional equipment models names search other kits and HandWeapons folder from Objects archive. then you can include them in FH archives or include them in maps by creating additional directorys in unpacked maps and creating running files and lines in specific files. For details look into some custom maps from map packs or especially from upcoming Official Forgotten Hope Fan Map Pack 6. Mine map is there too. Don't use the fatso's list file as it is not up to date. If you'll search the Mapping Forums for older threads (select option 'Show Threads: From the beginning' from th bottom left of te page. Then you should fin a thread about .lst file by sillian, go to second page and oyu'll find the latest version. Still I don't know much about bugs in those files as I use Ed42 for mapping and do all the coding manualy. And FH haven't got Hetzer.




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#5 12 years ago

Very helpful, many thanks :-) But the last sentence is really a pity...




pvt. Allen

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#6 12 years ago

Devs worked as much as they could but everything what was seen during ww2 just can't be done in even seemingly unreasonable time not speaking of reasonable.:p




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#7 12 years ago

I have extracted the objects.rfa and succeeded with us_snipergarandp, which has one more parachute than us_snipergarand kit. but us_snipergarand seems still not available. Let it be. :cool:




Real-BadSeed

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#8 12 years ago

in the extracted objects.rfa you will find all the names to all the weapon-kits, also the names to everything else. just extract the whole file and look through it all.




pvt. Allen

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#9 12 years ago
Felix von LucknerI have extracted the objects.rfa and succeeded with us_snipergarandp, which has one more parachute than us_snipergarand kit. but us_snipergarand seems still not available. Let it be. :cool:

Unpack Alpenfestung-1945 and check out what kit ArminAce used. If it's not the same as in Items folder then check out the map main folder if there is no folder containing custom kits.




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#10 12 years ago
pvt. AllenUnpack Alpenfestung-1945 and check out what kit ArminAce used. If it's not the same as in Items folder then check out the map main folder if there is no folder containing custom kits.

from dir "singleplayer": [PHP] ObjectTemplate.create ObjectSpawner sniperkitspawner ObjectTemplate.setObjectTemplate 2 us_snipergarand ObjectTemplate.setObjectTemplate 1 german_sniperg43 ObjectTemplate.MinSpawnDelay 90 ObjectTemplate.MaxSpawnDelay 150 ObjectTemplate.SpawnDelayAtStart 0 ObjectTemplate.TimeToLive 45 ObjectTemplate.Distance 40 ObjectTemplate.DamageWhenLost 10 [/PHP] And no custom kit folder inside... But it is still not availbe in game. Such condition occurred in other maps having snipergarand such as Road to Ramelle 1944. Since you can use the kit in gameplay, I think it was caused by some problems during installation. Thanks for your help again.:) I suggest terminating this thread here




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