I made this map at 2AM because I was bored and wanted to kill lots of stuff. Turns out it's quite a lot of fun.
Basic premise: there's a point on top of a hill, and the only way up is a narrow path around the sides of the hill. So it's a ziggurat, basically. USMC have to hold the top of the hill from enemy attack. Fire up a Coop game with Axis outnumbering Allies 10:1 and see how well you do at holding off the waves of Japanese infantry.
Map linkage: Ziggurat.zip - FileFront.com
Note: I've fixed the minimap since those screenshots.
*TRA* Spsk. Pilotka VVS
21st June 2005
Your mini map isn't rendered ;). At least it isn't in the pictures you've shown.
Read the note at the bottom of my first post ;)
15th July 2006
It looks like loads of fun. Perhaps in the future you could make an FH2 version?
Commie;4568691Read the note at the bottom of my first post ;)
I don't know how I missed that :p.
deathfromabove2010;4569329It looks like loads of fun. Perhaps in the future you could make an FH2 version?
If I have the patience to stare at the BF2 Editor for more than 5 minutes, I may do just that. I want to get Maya first so that I can work with the navmeshes for bots. SP support is a must for me, and I won't make a map til I know how to make it appealing for offliners :nodding:
Uploading a YouTube vid of this map in action. Stand by...
Could a mod merge this post and the previous one? It's too late to edit.
Anyway, YouTube vid.
16th December 2005