You guessed it! This could possibly be awesome. Let me lay it out for you.
German POW camp. British POWs. It's the middle of the night. POWs decide to revolt. All hell breaks loose. Everybody, I mean everybody, spawn with only their bare hands as weapons. Some SMGs and rifles laying around as pickup kits. Guardtowers have searchlights and machineguns. ... Then what? Please discuss. This needs to be thought thoroughly.
Maybe an object map. Only way out of camp is through a tunnel. Sufficient number of POWs get to checkpoint outside of camp: Germans lose. Time runs out: Germans win.
Please dont whine about historical accuracy. In fact, if you just had a thought about whining, dont post your ideas no matter what they are.
The statics are already done. Playermodels are ready. What's stopping us? :nodding:
13th May 2003
hehehe.. my idea of that kind of map?
The brits get a flag, at the end of a forest (some way from the prison.. simulating they've been fleeing for a bit befor it's found out that they have fled).
They are armed with their bare hands and so can't resist when the germans arrive to take the forrest flag (which should only be capturable once, meaning when the germans get it, brits can't get it back) so the only thing they can do is flee to various other positions like a railway station, a cafe hideout, or other places in the nearby village.
Perheps, make the cafe spawn some weapon kits, supplied by the local resistance.. and make the railway station be most important, giving the germans a good bleed.. With the weapons from the cafe, they could set up some sort of a defensive position within the station, and hold out unit the germans bleed out (AKA wait for the next train to arrive :P )
The germans begin in the prison.. and have just discovered that their POW's have escaped and therefor have to go and collect them. They have access to transportations such as trucks and cars but the narrow forrest roads are hard to drive through.. at 10 minutes into the game, the germans get a halftrack for their support..
or something like that.. dunno how popular it would be, but it sure would be interesting to play :)
20th February 2008
My suggestion: The british start at the POW Camp (blue cross). They have to get to the Airfield and can capture the Trainstation for trucks or better kits (no spawnpoint). The germans have only one controlpoint (Airfield) but spawn at the dark red crosses. This way the british have time to escape. The gemans have to stop the british before they cross the river because they cant cross the river (so they wont go to the airfield and wait for the british to arrive). The germans can capture the trainstation for more searchlights, kits and vehicles. If the british capture the airfield the germans cant spawn anymore and lose.
No guns, just put in the fist kits (both sides) and have a good old rumble.
Just make it the camp, two tunnel exits, flags start as brit in center of camp (uncap), two flags at tunnels start as german, then have to more outlaying flags that start german.
30th May 2003
What would be cool, if on one side of the map was a POW camp, where the prisoners had just overpowered the guards, and on the other side of the map is Switzerland. The goal would be for the prisoners to cross the map and get into Switzerland and every time one person made it, the axis would lose 10 tickets. Of course, the axis would spawn inbetween the camp and Switzerland and the allies would only have a handful of pickup kits, not enough to arm everyone.
13th May 2003
'LIGHTNING [NL;4228714']What would be cool...
Ah yeah.. I keep forgetting.. we have ctz :D
But wasn't the border closed? couldn't the germans just focus on the entry points around the border?
and to follow up on that idea.. perheps have an airport somewhere.. which spawns a piper every.. 10 minutes or something *shrugs*
About historical accuracy. I just discovered that the "Great Escape" actually happened. Damn, I should have known that reality is always more wonderful than fiction. This is the camp, Stalag Luft III (model):
Wikipedia article about the camp and the escape: Stalag Luft III - Wikipedia, the free encyclopedia
Would it be possible to make the tunnel so low that you would have to crawl through it?
One of Kelly's Heroes
2nd January 2004
Diabolos_;4228795 Would it be possible to make the tunnel so low that you would have to crawl through it?
Yeah pretty much so. In 1942 you could not make models, such as tunnels, that required the player to crouch or prone to get in them as it was required for the soldier to fit standing inside the darned things. So this made the vents of todtbunkers totally useless, thus they are nowadays sealed off by the grid.
But fortunately, this is not the case with BF2, you can crawl from small tunnels, under debris and even under vehicles and other statics. For example you can crawl under the train wagons, which you couldnt do in BF1942. I like this feature and Im very glad it opens up more possibilities of moving around in the battlefield.
To get some better pictures of the camp: Buy the game The Great Escape graphics aren't that good but it is very good detailed how it whas in WWII, the camp is detailed very very good 1:1 interior as exterior even the room of the tunnel is made 1:1 but I cant take any Screenshots because the disc is messed up maybe you should try a torrent download (o yeah if you whant to do that. you aren't in Stalag Luft III at the beginning of the game.) (The escape happend at night so it must be very dark so that makes it even better:))