Really.... for the love of God.... Can someone who knows how to do this please illustrate in great detail how to do this for a building of moderate detail? I have been working for two weeks trying to learn this, but no matter how many tutorials I view, or how many times I try, I only get a jumble of overlapping polygons for my UVW Map. Step-by-step tutorials show me how to skin something, they say... "Do this, this, and this.... and your UVW Map should look like..... This!" And mine NEVER does. It's still just a jumble of polygons no matter which method or which axis I try to unwrap it from. The back is inside the front, the sides are not even visible... I just don't know what the frell I'm doing, and it's pissing me the hell off, because this should not be such a hard thing to do, as simple as it seems to be. I'd be happy just being able to assign a material to a certain face, but I can't even seem to manage that one.
Step-by-step tutorials show me how to skin something, they say... "Do this, this, and this.... and your UVW Map should look like..... This!" And mine NEVER does.
May I be so bold enough to say "lmfao".
Anyway.. I found a tutorial, but since my 3dsmax crapped out on me I never really got to try it out.. but I suppose it looks promising. This guy really seems to know what he's doing.. although you need to do a few extra things while you're at it.
that might come in handy sometime...
I do feel like that kid trying to jam the square peg through the circle slot...
Double post. Heh.... well, that tutorial was alot more helpful than other tutorials, and I got something resembling a good texture map, or at least I think I do.... I really haven't the slightest idea. And have nagging doubts. And then there's the matter of actually adding textures, which I haven't the foggiest clue how to accomplish.
After UV mapping it export it as a picture (.bmp, .jpg, whatever). Then open it in photoshop and do your stuff.
Back in max with your model open press M, it will bring up this menu with these spheres. Click on one of the spheres, pick Difuse somewhere below the spheres, pick bitmap, browse to your skin, hit ok. Drag the sphere with your texture on it to your model in the background behind the window. Press the little checkerboard icon below the sphere to get the texture to show up on the model. That's all there really is to it. Whenever you edit the skin, just save over the old one and in max when you move the view or do something it will auto update the skin.
Not sure if any of this helped any. Must get back to studying for test.
So Nails if you send me the UVWs I can add the textures. Can't wait to have a guide pic to work with!