Why there's no effect by modding FH's objects.rfa -1 reply

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Guest

I didn't make it!

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#1 10 years ago

Question: I wanna to mod some viehcle's parameter, for example, the PantherD's main cannon magazine size. Process: Use WinRFA to open Mods/fh/Archive/objects.rfa Find the file objects/Viechles/Land/PantherD/weapons.con Mod the "ObjectTemplate.magSize" value to 99 from 79 Save & exit winRFA then start the game, but find it doesn't work. the ammo for main cannon remains to be 79. Is there anything wrong with the mod process or I need to do something else to notify the game reload this rfa file?




Real-BadSeed

Science experiment

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5th December 2004

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#2 10 years ago

Well off hand it should work, but as you say its not. So i can only guess that because there are several configs for different versions of panthers, you probably didnt change the one you are using ingame. Sometimes a vehicle folder will have several versions in the one folder, so read through the whole file. Also make sure you place the exact same vehicle version in your map, so you see the results.




Guest

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#3 10 years ago

Thanks, Real-BadSeed. It seems the problem with winRFA because I mod map Tobruk's objectSpawnTemplate.con by winRFA and it doesn't work either. I have deleted the game from my hard disk, but thank you all the same.




N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#4 10 years ago

What were you trying to do anyway? With am edited mod you wouldn't have been able to play online anymore. :uhm:




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#5 10 years ago

:moved: from GD to Mapping forum.