In case of 7 MBs it would take around 8 minutes anyway. And are you sure that we're discussing 'usual' map?;)
I agree the tanking in RO is superb. I love the multi-person option, or go of on your own, and switch back and forth option. I think their hardcoded mapping of the turret controls to the arrow keys, is the best feature of all.
Forces realistic turret speeds, without people jacking up the sensitivity of their mouse. To exploit the mouse method of turret/barrel control, to try and gain an advantage over other players.
Not only that, it more realistically depicts how the turret and gunbarrel operate, in relation to eachother, with a rotation control and then a seperate elevation control. Having it hooked to the mouse makes barrel/turret operation "to good", and quite abit unrealistic.
Ive found it quite enjoyable playing RO of late, and its really given me that "ultra realism" fix ive been looking for. The graphics are pretty good too, nothing to sneeze at, thats for sure.
Infantry combat and weapon usage is much like Americas Army is, except WW2. Moving and firing and reloading and tactical movements in general, are the key to survival and success in RO. Just like how AA plays, you just cant "Run n Gun" in an unrealistic rambo way. You really have to think about what your doing, and keep track of your ammo, plan your reloads while getting to cover, when you do it etc. etc. Infantry tactics at its most difficult level.
Also the "GORE" factor is unbelievable, its very gore'y when you turn gore on. Legs blown off, gapping headwounds etc. etc. Not for the squimish or anyone with issues about seeing realistic massive war wounds. You cant imagine what an Arti round does to someone. For me it adds huge to the atmosphere, im hooked! And cant really imagine not playing with it on. Its something they definately have over FH, imo. I tell ya, you really feel like a nade went off right next to ya, when you hear and see the big boom, but the guy between you and the nade is now vaporized, and whats left is undescribable. With blood squirting out everywhere... and chunks of stuff everywhere, and on the walls... Or you shoot someone and they leave a blood trail, while running for cover....it adds HUGE to the emersion factor! Ill be playing RO in the future, maybe not as much as i play FH. But its definately a game ill play regularily, and get my moneys worth from. It certainly offers the "ultra realism", if thats what you're looking for. :D
I was playing Arad and my Panther took a hit to the engine on the bridge to North Village. However, I live with the motto "go down with your tank" so I stayed on the bridge and managed to take down 3 T34's and 1 T34-76, along with several of those armored cars and a few infantry. I was surprised I was alive so long, but I guess they figured I wasn't much of a threat with a smoking, probably on fire engine. I have definitely developed a better love for the game, despite when starting it to really get bored by their uninteresting maps. Yet now they have much more detailed and varied maps on which to play, and I think everyone is benefitting.
That was Orel you played. I hate that map with a passion.
wtf is RO? where do i get that? is it a mod or a game?
UT being Unreal Tournament.
*****How did this end on top when I posted it second?*****
Red Orchestra. A free mod for UT or a pay for game on Steam.(currently with a limited free play period)
I'm sorry to say but I have stopped playing FH and only play RO at the moment. It is just a lot more realistic than FH (though I will play FH2). About the tank map. I prefer Blackday of july. Orel is just to big, you have to drive 6 minutes to get in the front line.