With Ubisoft headhunting people to help them make Silent Hunter IV, are you excited about knowing more about it?
Personally, I love the idea. Besides from a more-than-questionable lack of patches (which resulted in certain features such as AI submarines never making it in, and several pretty big bugs and exploits surviving) Silent Hunter III was awesome.
My opinion in a nutshell: If the fourer has everything III was ever intended to have and more, for then to receive ample patching, I'm in Heaven. In addition, computers will have matured by the game's release (at the game's time, a good computer had a 1GhZ processor, now the "advanced" computer has 3+GhZ), so hopefully they'll dare insert more eye-candy like life-boats, crewmen rushing trough the command room when you order a crash dive, and so on.
I just got around to download the unofficial Real U-Boat patch along with some other touch-ups, and in conjunction with SH3 Commander, it just completely re-wamps the game, turning it into a whole new experience altogether. So after tiring with the game and its bugs, I'm now busy re-discovering it:smokin:.
Anyone else than me here a Silent Hunter player? Surely there must be some, what with all the World War II enthusiasts here.
Some features I'd like to see:
- Other "disasters" on board your sub in additon to flooding (fires, gas leaks, smoke, overheating, electrical failures, and so on).
- More visuals (actually seeing the fires, flooding, etc. when you switch to command room view, and actually watching crewmen die, take out flames/fix floodings, rush from station to station, etc.).
- At least one single Allied sub (just one sub, like the Gato class or something, it shouldn't be too much to ask:o, should it?) for MP purposes and single missions.
- Land units like tanks, cars, APCs, turrets, and machine guns that actually interacted with you somehow (you have guns and AA, but you just fire right trough them while they hit you:().
And other minor and major things.
"The original one"
19th September 2004
Awesome, i really liked SHIII so i can't wait till IV will be released. Some things i would like to see are:
- Being able to walk real-life trough your ship and see your crew in action.
- See the war develop around your actions.
- Include other nations submarines.
The forums staffers think I'm Cool
5th December 2005
Aside from the lack of patches and some content from Ubisoft (all their games are like this) I think SHIII is fine. I'd prefer to see them remake Destroyer Commander and do it properly unlike their first attempt. A game like Silent Hunter but where its based on surface ships...thats my dream. My biggest beef with SH III is the lack of specialised missions, its all just go here and patril for 24 hours. A mission where you get intel one where a battleship or carrier is moving would be nice.
Being able to walk real-life trough your ship and see your crew in action.
That'd be very, very nice. And when you ordered someone from bow to port, they shouldn't just pop from one place to another, but need some time to get there. And every crewman should have a model, so that when you ordered four people from the bow quarters to the after torpedo compartment, you'd actually see them run trough the command room.
And what you're saying about them working is damned right, too. Watching torpedo crewmen load torpedoes, or damage repair teams struggling to fix a leak would be so awesome.
Another thing is how when a crewman dies, he just disappears. Shouldn't there be a death animation?
A game like Silent Hunter but where its based on surface ships...thats my dream.
Oh yes. I've missed driving surface ships or flying planes in that game so much:nodding:.
See the war develop around your actions.
Download Real U-Boat 1,45. You get radio messages from BdU just about every cruise with updates of some kind (such as "do not attack British battleships as it may sabotage negotiations" in '39, "all ships near Norway stand by for new orders" in early '40, and more general ones like "do not set torpedoes to magnetic pistol"). It greatly increases the number of cities, too, including land cities far from shore like Berlin and Paris, and even many smaller cities, so that you can track the front lines of battle by the color of those cities. It increases the amount of ships in the seas drastically, too. And even add a few new surface vessels like the hospital ship, and some new nations, too. I still don't think your actions should really affect the conflict, though. One boat couldn't make that much of a difference.
My biggest beef with SH III is the lack of specialised missions, its all just go here and patril for 24 hours. A mission where you get intel one where a battleship or carrier is moving would be nice.
Amen. I'd like missions like "go to this square with these boats and sink this ship", "provide support for this task force", "intercept these landing crafts", and so on. If you download the Real U-Boat mod', though, it's got lots of time-specific scripted optional missions such as "Luftwaffe attacked British battleship in this square. Locate and sink the vessel", or "all u-boats in Western area converge on convoy in square this and that". Your actual objectives don't change, sadly, and they haven't implemented AI subs (probably because they can't), but it increases immersion so much nonetheless, and it's such a welcome diversion from the monotone patrols.
If you read the Silent Hunter III manual (which I guess you did), it says you can "request new orders" by radio. I wish the game actually had that. Dynamic objectives, requesting new orders, communicating with other subs... Ah, if IV has all that, I swear, I'll marry every single one of the developers:bows:.
On Destroyers, how to avoid: Pardon me, but wasn't the Gibraltar run supposed to be hard? All I had to do was submerge, hug the bottom, and sneak trough at Silent Running. I think the developers should make sonar and hydrophones a good deal more sensitive (hard to balance, probably, but still:rolleyes:).
Radio: I hate how you can get radio messages while submerged. Part of your orders should be to surface at this and that time to listen for news from shore. The radio should be like the hydrophone - either you can focus on friendly frequencies, or you can "channel-surf", hoping to pick up enemy communiqués. Especially during attacks on merchants, this'd be very useful.
Also, it'd be nice if you got more specific responses when reporting convoys, other than "Good work!". Something like "air raid incoming; enemy AA vessels are priority targets" (I made a single-player mission that revolved around that once:smokin:), "stand-by; await arrival of U-45", or "proceed with attack - no support available". I mean, the AI does respond to your reports (at least the manual says so), but knowing what to expect would be very welcome. Example of dynamic orders and radio things combined: Your orders could be... [COLOR=Navy] [/COLOR][COLOR=SeaGreen][COLOR=Navy]Reach AM 49. Patrol AM 49 for 24 hours.[/COLOR] [COLOR=Black]Then you spot a convoy - you report it, and learn that two other subs are in interception range - your orders change: [/COLOR][/COLOR][COLOR=SeaGreen][COLOR=Navy]Reach AM 49. Patrol AM 49 for 24 hours. [/COLOR] [COLOR=Navy]Await arrival of U-45 and U-78. Engage convoy (merchants are priority targets). [COLOR=Black]When the convoy engagement is over, you've got no torpedoes left. You report as much, and your new orders are to return home. You're awarded renown for kills, the report, damaged enemy ships, and for completing the convoy objective (the other, not attacking, isn't really an action as much as the lack of one). Something like that'd be awesome. [/COLOR][/COLOR][/COLOR][COLOR=Navy][/COLOR]
I'd also love it if you had the ability to just order your crew to follow a certain objects. As it is, pursuing a convoy or another contact takes a ton of micro-management. Two orders, "Follow sonar contact" and "Follow visual contact" would make the game so much better.
Also, if you had the option to "memorize" certain paths, that'd be awesome, too. For example, let's say I start at Kiel and plot a course to north of Scapa Flow. Then I save it to "From Kiel to Scapa" and the next time I start the patrol, I can just load it so that I don't have to plot it manually again.
Dead rather than Red!
25th April 2004
I hate you so much, Safe Keeper...you made me belive for a minute that they had released the first screenshots! :lol:
But anyway, SHIV will most likely be great, as both SHII and SHIII were damn impressive! Basicly, I only want two major things ATM: - AI submarines, both axis and allies - Possible to command destroyers (or all other warships for that matter), like Destroyer Command.
I hate you so much, Safe Keeper...you made me belive for a minute that they had released the first screenshots!
[Checks control panel for negative rep..] ...Phew.
Come on, screen-shots? I eagerly await the first movie:D!
Fighting AI subs has to be really interesting. Have you ever tried loading up an MP game with someone and gone sub-to-sub instead of trying to accomplish your objectives? Personally, I haven't gotten to play the game on-line yet:(.
5th December 2004
i just got sh3 a month or so ago. but have always loved sub sims. i want multiplayer (sub vs destroyer) that's my wish for SHIV. some updated version, similar to the old game "wolfpack" would be nice. and crew on the decks of ships, jumping overboard when sinking, launching life boats etc. just more animations and stuff in general. oil fires! more realistic weather. more realistic harbors, with as mentioned specialized missions involving attacks on anchored ships. anti-sub nets, mines etc. etc.
7th December 2003
I hate Silent Hunter 3. I was in the middle of a great campaign when I decided to get rid of some of the old savegames. What sick sort of programmer can connect all the savegames to one another so that deleting one deletes all of them?! I have never touched that cursed game ever since. It had great potential but whoever programmed it should be loaded in the next torpedo tube and repeatedly fired head-first into a shell-encrusted steel-hull from close distance.