i was fiddling around with weapon animations in a mod nobody plays, editing one of the swords, and i got a pretty good animation, just having a slight problem. I exported and saved it into the mod, went in the game, and the sword didnt move. Reopened it in 3ds Max and realized that the sword (Mesh1) hadnt been exported. I did some research, and it seems like the reason it didnt export is because its not part of the root_animation's subtree in the hiearchy. I am a novice to 3ds max, and was hoping that one of the 3ds max gurus...lobo or some one, could teach me how to add it (mesh1) to the subtree (root_animations) in the hierarchy, it would be appreciated.