Not Wise Shitashi - Cheston
6th October 2003
Warhammer 40,000 is pretty gay. We all know it, I mean, come on. Orks in outer space? Weird guys at the Android's Dungeon with hundreds of painted minuratures? Alright I admit I used to be totally into it, but it passed with the coming of D&D 3rd edition.
The game Dawn of War, however, is absolutely freaking awesome. Imagine Starcraft with much better graphics, tons more unit customization, tons less micromanagement, and it runs fast on a medium level machine!
I played the Demo and the beta from Fileplanet, and it was almost everything I ever wanted to see in a FPS. The retail game is the same way.
Firstly, the different races ARE completely different in the way they are setup. No 2 are alike, and it works out that they're pretty well balanced against each other as well. Each race has unique units (more or less) with unique abilities that compliment their race's best attributes.
Space Marines are pretty easy to play, and pretty fun. They have a standard somewhat-defensive alignment. Their infantry is top notch, but not as prolific as other races. Their armor is great (Dreadnaughts are freaking awesome) and in late game can be dropped anywhere on the battlefield.
Chaos Marines are offensive versions of Space Marines. They have slightly poorer infantry but can have almost twice as many per squad. Their armor is sucky, except for the Defiler, which is an all-in-one awesome artillery, close combat, and infantry support vehicle at a reasonable price.
Orks are the swarmers. Think Zerg from starcraft. Up to 16 infantry per squad, and they excel in close combat. They suck at range, and they aren't very good against armor. Their own armor sucks pretty bad as well (except for the Squiggoth), but the way to win with orks is to use infantry. Orks have the best hero units.
Eldar suck. Its my personal preference, but they are a little too complicated to play. They have some neat abilities and powerful units, but there are too many different types of units with different abilities, and they aren't cheap. You can't just build 1 squad of shooters and 1 of flying melee troops, you have to build 4 different squads to accomplish the same thing. They have the best heavy weapons.
The graphics are just wonderful. Screenshots dont do it justice. Full 3d camera movement is also implemented so you can put it where you want.
You can hop in a game, build a few squads, and get fighting without knowing anything about the game. Its really easy to play.
This FPS also caters heavily to strategists. There's areas of the map called cover, which let your infantry take less ranged damage. One of the best strategies is to let an underpowered or un-reinforced unit to start attacking a stronger unit, then have your jetpack melee troops drop in and own the attacking squad while they are focused on the weak, sucky squad.
I highly reccomend you get the demo and try it out. Its something to do while waiting for .65 anyways. I'll post some screens in a bit.
Been here longer than you!
21st May 2003
Looks pretty sweet!
Those graphics are really crisp without looking too blocky, a problem I find with most 3d rts games that use massive amounts of units onscreen at once.
Although I'm still waiting for someone to get their asses in gear and make a sequal to metal fatigue!
Possibly the best resource gathering RTS ever! There were 3 races, and battles are fought on land, in the air, and underground all at the same time!
I post to get attention
19th July 2004
IIRC Games Workshop Stole a lot of stuff from Blizzard to put in WH4K I don't think I will get it no Tau
16th March 2004
So....Is this Real Time Strategy or First Person Shooter?
I pretend I'm cooler than AzH
27th April 2003
what do you mean with that its an FPS ? btw if its like StarCraft im gonna buy it ..
Real men don't change avatars!
1st September 2004
BAMwhat do you mean with that its an FPS ? btw if its like StarCraft im gonna buy it ..
'Cause Ohioan accidentally wrote FPS instead of RTS... The game is RTS. I hope this game isn't too fast paced... I like the pace of Rise Of Nations and Starcraft wasn't bad either. Generals was a bit too fast, Blitzkrieg mod for it way too fast (for a WW2 mod) and Warcraft 3 was faster than light. I suck at it as I ain't able to use 3 mouses and 5 hotkeys at the same time. How is the resource management done? I mean for example how fast can you gather enough "insert name of money used in the game" to build for example a medium tank (or whatever they are called in the game... There's always something similar to a medium tank in RTS). And how fast is stuff builded? And is it possible to build a reasonable stationary base defence without one "hero unit" coming in and taking it out with a quake or something?
GF makes me horny
11th December 2003
I downloaded the demo a week or two back thinking that it would just kill a little time, but as soon as I finished playing a battle I went and preordered the game. Artillery is actually capable of doing long range barrages whereas in other games it would just be another unit with more firepower and less armor, you build units in squads rather than one by one, etc...I think this will turn out to be the RTS I've been looking for.
Just to add on to what's been said, here are a few features of the game that I like:
-Squad based: Instead of building individual units you build a squad which arrives understrength and without heavy weapons. You can either march them into battle like that or upgrade them with extra units, heavy weapons, a sergeant, etc. This also means you can customize your squads; whereas a normal Space Marine squad consists of 8 soldiers and a sergeant, if I'm trying to hold an area and don't want to be surprised by enemy armor I'll make a tank hunter squad with just four soldiers armed with rocket launchers and a sergeant.
-Morale: All infantry units have morale. After taking a certain number of casualties or damage from certain weapons (flamethrower or sniper rifle for example) the morale bar decreases, and once it hits zero the squad breaks. They will still stay and fight but their combat effectiveness will be shot, so it's best to get them out of there as soon as possible. If the squad had a sergeant then the squad will get a rechargeable "rally" ability, instantly boosting the squad's morale to its full value.
-Resources: None of this gathering materials nonsense. There are strategic control points scattered throughout the map, and the more you control the more "requisition" points you get. Additionally you can build power generators to get "power" points. These two values are your only resources.
-Unit weaknesses often mean *only* weakness: If a Predator tank rolls up to a group of your infantry, unless they have an antitank weapon you might as well begin the retreat.
The thing that really makes the game great is the small things. For example, for the space marines new units or buildings don't just appear out of nowhere, a drop pod lands either on the ground for a building or in the docking bay of the building where you're building a unit. Units in clost combat don't just swing their weapons until the enemy is dead, they interact. I watched two space marine assault squads go at it and when one marine killed another the slain marine stood there looking dazed as the victorious marine stood up, ran his enemy through with his sword, and stepped back as the slain marine fell to the ground.
I'm too cool to Post
17th July 2003
the_redstar_swlIIRC Games Workshop Stole a lot of stuff from Blizzard to put in WH4K I don't think I will get it no Tau
I think its the other way around. Warhammer 40,000 IIRC has been out close to 20 years.
Im one of the geeks with painted minatures. Somewhere in one of my closets I still have a Blood Angels Space Marine Chapter complete with Terminator Heavy armors, Dreadnought armors, Whirlwind missle launchers, and Rhino APC's
I almost cried when I d/l the demo and it wouldnt install.
BTW, Chaos Marines are not Space Marines. They switched to the forces of Chaos during the Horus Heresy. Horus was the Emperors best friend and Warmaster. When Horus was seduced to chaos he launched a rebellion to overthrow the Emperor and brought thousands of Space Marine Chapters to his cause.
Due to the Sacrifice of many Imperial Space Marines. The Emperor, though mortally wounded, defeated and killed Horus thus ending the rebellion.
The Emperor is kept alive by Machines while he uses his psychic powers to protect the earth until the rest of humanity is strong enough to defend itself.
The loyal Marines proceeded to hunt down the Traitor Space Marine Chapters who fled into Chaos space to avoid capture and excecution.
The Warp energies in Chaos space warped and mutated the Marines who served the three Lord of Chaos. Nurgle, Slaneesh, and Khorne. Flesh and nachinery were deformed and mutated and fused together. What you see are
I want to be like Revenge
3rd February 2004
yeah i used to be into 40,000 i sumtimes play a bit of WW2 wargaming now but hardly ever
Real men don't change avatars!
1st September 2004
Ok... Got myself a copy and noticed it's fun as long as I don't touch the boring Eldars... Orks rock :) ... And the story so far that I have played has been interesting enough and seems well written. The beginning movie is really high quality altough the ending is a bit wierd. But I don't know much about Warhammer universe. Maybe it's all about placing flags on hills altough it might take your life. The only thing bothering me is that the graphics in the demo seemed to be better quality than in the actual game altough the graphical settings are the same. Or then I'm just imagining it all... Who knows. Anyways I, also, suggest any RTS fan to check out the demo.