hey devs :) are You now thinking about switching engines? (runs away)
There was a lot of talk about FarCry 2 mapping in the testing channel. It didnt get many yeehaaws nor yahoos. So no, I seriously doubt.
It would be a little tough to switch engines when the FC2 developers supposedly don't even plan to release an SDK... something that I honestly can't understand.
usually games that have a esasy map tools are hardcoded too .
I think the generation beyond Crysis - as in the one we're entering now - of PC games is the end of current-gen modding. The games are just too complicated, the graphics too high quality, the code too intricate, for part-time modders to get anything done. It's a shame, but it looks like Source will remain the pinnacle of such things. Of course, I could be wrong.
I must say that one thing has been done very well, and that is how you can make roads. In most games, you have to paint a roadtexture ontop of a excisting terain surface. In this engine they use lined dots. Very nice
I don't know if FC2 is going to be any easier than FC1 or CryEngine 2 to work with. It looks like that video is made by someone who already knows the editor very well.
Working with a Sandbox 2 level at the moment I would say that modding and mapping is actually becoming easier overall. It's just that there are more options. More functionality and features to play with. The trick is to have a very disciplined and logical approach and know what you want to achieve.