If You Could Make a Game; Idea Thread -1 reply

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Science experiment

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5th December 2004

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#1 12 years ago

Well the title says it all dont it.. hehe I thought it would be interesting to hear what people think would be a "good game". There's no genre that you must adhere to, it can be a game about anything. Also people can respond to the ideas with their opinions. ------------------------------------------------------------------------ heres my idea; If i could build a game it would be an MMO-RPG-FPS hybrid set in some kind of post-apocalyptic destroyed city, with thousands of NPC foes, aswell as all of the hundreds/thousands of online players. (presistant worlds)(Character leveling = fighting-skills, mild attribute increases/crafting skills) The whole premise would be to survive and gain power and influence, and find better gear/weapons. Also the control/gathering of supplies including food and stuff for food production, ammo, fire wood, everything. It would need to be Huge in scope, and have thousands and thousands of unique items. With all kinds of dangerous areas for exploring. The majority of Foes would be NPC's, but other players could also be enemies or you could band up into factions or gangs. So there would be raids on enemies encampments to steal their supplies etc. etc. Also lots of safer areas with places to camp or setup large group encampments, facilities to store suplies etc etc. You would have to make regular trips out into the wild to get things or starve and freeze. You would be under constant threat of attack at all times. Day or night. The game would run in realtime with day/night cycles, realistic weather, and you would need to eat and sleep (thats right for 8 hrs per night, or suffer effects). Also the game would need to have really good physics with the ability to manipulate objects in the world. So you can build defences and barricades and what not, also setup traps. You wouldnt be able to log-off in combat or near enemies, or you log-back-in dead. So you would need to find a safe place to camp to log-off. The world time keeps ticking while logged-off, so you could set camp, go to sleep, log-off for the night and wake up when you log-in next time. Aslong as 8hrs game-time goes by, it counts as only one nights sleep. Even if you log off for weeks. I think i would use large city trash containers as places for people to log out-in also. They could be all over the city by the thousands. Just crawl in and log off, and when you log in, its in that container. Or you could do it in a camp or safe spot that you may have found. The game world would need to be huge, a full city with every building and basement explorable. Wandering mutants and deranged animals everywhere. Aswell as game for hunting/food. At night hell would come out of the sewers! The game would really be about survival more than anything else. Weapons would be extremely limited, and being killed or killing would not be that easy to do. Bows and arrows and spears and clubs and stuff. You would also have wounds and realistic healing and effects like slowed movement and so on. If wounded enough you could be unable to defend yourself until healed over days. Anyway thats my idea, whats yours?

Gen'l Knight

Can't ... give peace a chance?

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10th April 2004

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#2 12 years ago

Sign me up R-BS. Now if you make it a space version, you could do the same thing on multiple planets...


Dread pwns me!

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17th October 2003

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#3 12 years ago

I've always thought that an excellent game could be made of Julian May's Saga of the Pleistocene Exile books. This is a science-fiction series of four novels with a unique setting, the Pleistocene period. Kind of complex; but essentially it goes like this:

A hundred years or so from now, the human race has started to evolve "metapsychic" powers. Gifted individuals exhibit powerful abilities to do telekenesis, farspeaking, coercion, etc. This brings the human race to the attention of the Galactic Millieau, a confederation of peaceful, cooperative aliens. Shortly, the human race is brought into this group, and everything is groovy....Except for the misfits. There are those that just chafe at the wonders of this society. For them, there is always the possibility of Exile. Seems an eccentric scientist has discovered a one-way time-travel "gate" to the Pleistocene period. Dissatisfied citizens of all sorts take advantage of this to exile themselves to this primitive, untouched time period; to forge a new life in the wilderness. Except.... Hehe, that's right, all the above is just a prologue to what's actually going on. Seems our exiles find themselves on a primitive Earth that's been invaded and settled by an alien race. These guys have set up their own little civilization, and are have metapsychic powers of their own.... The talented humans are assimilated into the society, while the "grunts" are essentially serfs and even slaves. In this complex stew, you would have great potential for a big, complex RPG. There are bloody battles between the members of the warrior race of aliens, battles against prehistoric creatures, heady intrigues, the use of "magic" (the psychic abilities), and so forth. This could easily be as big and complex as Morrowind or Oblivion.....

El Chupacabra


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20th July 2006

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#4 12 years ago

Hehe, Real-Bad, Your idea sounds exactly what Fallout 3 sounds it will be, except I don't think it'll have the multiplayer mode.


The Few. The Proud.

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14th November 2004

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#5 12 years ago

Basically I want to see a remake/update of the legandary Desert Crisis mod for HL. For those not familiar, DC was a few good 'realism' ideas; armor weghing you down, modern weapons from HK and SIG, with a bunch of completly crazy shit thrown in. IE, akimbo shotguns, Katana, pulse rifles, flare guns that set people on fire. But what really made it great was the customization. You could make your own face, choose skills, but most importantly, it took a while to get good with a weapon. And alot of the guys who played alot could be recognized by what weapon they used, and that created a great sense of community. Also the little stuff, like teh supar couch and monkey island Edit: Oh snap, look what I found Shattered Society : a half-life 2 modification

The Wacky Iraqi

Still sucks at FH

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8th September 2006

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#6 12 years ago

I would make a WWIIOL style game but on a bigger scale, encompassing all of WWII with tons of campaigns, nations, weapons and vehicles to mess around with. All the environments would be destructible like in Crysis and you would have the ability to start fires that would spread realistically.


I didn't make it!

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#7 12 years ago
The Wacky Iraqi;3797558I would make a WWIIOL style game but on a bigger scale, encompassing all of WWII with tons of campaigns, nations, weapons and vehicles to mess around with. All the environments would be destructible like in Crysis and you would have the ability to start fires that would spread realistically.

hehe sorry to burst your bubble but thats being made already. 1944 D-DAY : Operation Overlord Cant wait for it.

General Rommel

BF2 Files Staff

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25th October 2004

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#8 12 years ago
tesher07;3797665hehe sorry to burst your bubble but thats being made already. 1944 D-DAY : Operation Overlord Cant wait for it.

Sorry to burst your bubble but I doubt it will ever be finished.

130th Erich

from 130th

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23rd February 2005

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#9 12 years ago

A game with 3rd person. I love being in 3rd person.

Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#10 12 years ago

Something small, fast, fun, versatile enough to be played in different ways from a browser, a downloadable software, a full interface, a cell phone. Can be played in as simple or complex a manner as you like; gradually gets you into added layers of complexity with time and experience (and without undue risk exposure versus higher level entities or players.)

Doesn't require huge amounts of time, has good rewards for the time played.

Think about it, not so easy.