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Duke of Holland

:o)

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4th July 2005

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#41 12 years ago

Needs real modelled zimmerit (or whatever, you know what I mean) :)




Hisan

Suck it, Trebek!

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30th April 2004

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#42 12 years ago

Yeah, well...the prints are due tuesday, and I have about 200 drawings that are due before then...

Seeing that I dont know how to bump/normal map, need to figure out how to do so with the zimmermit, and have little time to do so- It'll have to wait :(

Plus, Im still modeling a few more things onto it, plus some terrain..




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#43 12 years ago

Back of the turret seems too long. Otherwise, real nice. GJ, dude, keep it coming. I kind of like this "interactive modelling" thing. :-)




|HV|MacGyver

Mr.Fixer

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12th November 2004

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#44 12 years ago

Hehe seeing progress is always fun, gives you some insight on where he puts his emphasis ;)

Great model! For the zimmerit you'd better use a displacement map + a little heightmap-like texture but that's as far as I know, haven't used it yet either.




Admiral Donutz VIP Member

Wanna go Double Dutch?

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9th December 2003

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#45 12 years ago

Yeah the Tiger II looksn sexy (I can't stand the name "Kingtiger", if anything call it Königstiger. Translations suck :p) now. Nice job!




Lobo

All your base are belong to FH

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27th April 2003

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#46 12 years ago
HisanSeeing that I dont know how to bump/normal map, need to figure out how to do so with the zimmermit

Easy, create a greyscale heightmap, white is high (ex: rivets), and black is low (ex: panel lines or holes). 50% black is your neutral mid point. You don't really need a whole lot of variations to be effective. And for normal mapping, it's real sensitive to tone shifts.

Good website explaining normal mapping: http://www.monitorstudios.com/bcloward/resources_tutorials.html