Needs real modelled zimmerit (or whatever, you know what I mean) :)
Yeah, well...the prints are due tuesday, and I have about 200 drawings that are due before then...
Seeing that I dont know how to bump/normal map, need to figure out how to do so with the zimmermit, and have little time to do so- It'll have to wait :(
Plus, Im still modeling a few more things onto it, plus some terrain..
Back of the turret seems too long. Otherwise, real nice. GJ, dude, keep it coming. I kind of like this "interactive modelling" thing. :-)
Hehe seeing progress is always fun, gives you some insight on where he puts his emphasis ;)
Great model! For the zimmerit you'd better use a displacement map + a little heightmap-like texture but that's as far as I know, haven't used it yet either.
Wanna go Double Dutch?
9th December 2003
Yeah the Tiger II looksn sexy (I can't stand the name "Kingtiger", if anything call it Königstiger. Translations suck :p) now. Nice job!
HisanSeeing that I dont know how to bump/normal map, need to figure out how to do so with the zimmermit
Easy, create a greyscale heightmap, white is high (ex: rivets), and black is low (ex: panel lines or holes). 50% black is your neutral mid point. You don't really need a whole lot of variations to be effective. And for normal mapping, it's real sensitive to tone shifts.
Good website explaining normal mapping: http://www.monitorstudios.com/bcloward/resources_tutorials.html