hello i got teh newsletter from battlefield and this what they say http://www.seuclan.com/content/view/102/1/ and if u read that carefully u can see they are talking about 140 fixes ..i think mostly about removing something from something to get a better thing and to be sure patch 1.04 size can be small but good this patch will get us ride of the teamkills because of what they call it the new logic teamkills tracking thanks
Old news. We've been discussing this for about 4 days now.
yea i know but i just show my opnion and tell u what i think s the best change (the team kills) so this s ok? right? next time i will ask how many days u disgusing here before i post :-)
Victim of Forgotten HopeForum bystander
26th April 2004
Nevermind, but use "Search" next time. Looks good as I've said.
Seems like some pretty good patch notes there.
Thanks for the heads up, I still have to actually get BF2 though.
dont know if its implemented in patch but, i would like the heavy mg class could have a more powerfull mg
They all could hit a little harder.
Yeah.. the Support class is the weakest IMO, out of all of them. The gun is a travesty, so innacurate it can be charged straight into without any danger (and most of the time I do it with a knife for added pwn) and if you do get hit its going to take 5 more to kill you.
The PKM isn't that bad, but still innacurate and unnaceptable. Ammo is only really needed on City maps like Karkand and Maashtur. No one takes Support on any map with vehicles, because its horrid in that situation. You have no offensive capabilities. The Supply Drop regens fast enough that you are obsolete.
The MGs can't rip apart vehicles either, you overheat before the vehicle even starts to smoke. Recoil and firing deviation are all wayyyy too high. The class is completely useless.
I guess DiCE are a little tough on the Support Class since the M60/LAW combo was whored so much in Battlefield:Vietnam. That mix ruined that game for many people.
I agree something should be done about it though.