Never mess with a drunken Kiwi
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3rd January 2007
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Im putting this in the off topic section because this does not and probably wont affect the current or any future development of the FH mod Anyway, most of you know of ArmA (Armed Assualt) and how it's a massive multiplayer Modern combat game, how practical would it be to use the engine (real virtuality engine) to work on a WWII mod? it says it can map a MAXIMUM of 10,000 Sq. KM's (god forbid we will ever need to use that much space) so it can create full scale battles as well as use effects and aspects such as, digging foxholes, tank shot angles, sonic boom affects, day, night, and all weather combat, weapon sight realism, artillery, air, and land combat (naval an paratrooper to if you really want) destructable terrain and buildings, sound distortion and effects, a well done static object creator, mission buildier, world builder, bullet richocets, bullets going though certain soft cover (tin, wood, etc) and my personal favorite, the bullet cam, which allows you to track a bullet and see where it went. And this is all on one engine, apparently everyone from the New Zealand and Australian armies to the US National guard is using the commercial variation of ArmA to do battle excersises and scenarios
Armed Assault is alright, but I think we should see when Operation Flashpoint 2 comes out. Despite what many think ArmA is not the official sequel to Operation Flashpoint. It's like OFp 1.5. Operation Flashpoint 2 might blow it away.
the bad thing of ARMA is the phycis , they are awfulll.
Stahljaeger;4052872Armed Assault is alright, but I think we should see when Operation Flashpoint 2 comes out. Despite what many think ArmA is not the official sequel to Operation Flashpoint. It's like OFp 1.5. Operation Flashpoint 2 might blow it away.
I wouldn't say 1.5, it'd be greater than 1.5 and not lesser. It's just, in a sense, two companies fighting for the same market share and the one who made the original, but who lost licensing control over the original name, made their sequel first.
big map will also mean a very exciting pacific battles. (midway no longer will be battleship chase carrier to death...since carriers are faster.)
and the good submarine captains will kick ass, while bad one will die rather easy in open sea.
and destroyers, PT boats will no longer be able to sink a battleship :p (torpedo spam)
also, it become much difficult for T34s to charge panthers...(lol)
i always thought Forgotten Hope using the Half Life 2 Engine would be pretty sweet, maybe that's just me.
Crysis also has alot of potential engine wise....
I've heard very low numbers for the amount of players it can have in a server, I think it was 32 max...
While it would certainly be interesting to see a WWII mod for ArmA, FH in the ArmA engine would loose it's charm, in my opinion. ArmA is more of a simulator than it is a game.. which, though I enjoy realism quite much, would destroy the fun factor of Forgotten Hope.
*shrugs* I dunno, FH in the CryEngine.. might be allright, but I think I'm quite happy with the BF2 engine, aside from certain problems, like the lack of Naval support -_-
There can be naval support, haven't you ever played the Battleship Mod?
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