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Propa McGanda

I snipe with a Battletoads

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5th February 2005

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#31 11 years ago
Where the hell is the DL link, I cant find anything. All I see .3.

http://battlefield2.filefront.com/file/Project_Reality_Client_Files_04;72395#Download

:)




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#32 11 years ago

Thanks Propa!

Anyone know how to request like an MG?




Braun

www.the8tharmy.com

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12th June 2004

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#33 11 years ago

You need to be near a flag, APC or blackhawk. Press T i believe and request it. The QM will approve it, if available, and it will drop in front of you, go up to it, switch kits with G and voila.




FlyGuy45

*TRA* Spsk. Pilotka VVS

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22nd June 2005

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#34 11 years ago

Thanks Braun.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#35 11 years ago

PR is making its patch,0.41, it should be out soon, maybe in a week or 2, it is going to change and fix alot of things, there is a list on it saying what has been changed so far and what is going to be changed later, but not evrything is set in stone, something else could be done later on, anyway just check out on the front page of the site and the forum where some changelogs are posted. http://www.realitymod.com/




Tas

Serious business brigade

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4th September 2004

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#36 11 years ago

Well, I believe I gave this mod a fair chance, I played a fair bit in the past few days and I’m afraid this mod gets both thumbs down from me. The mod suffers from a few problems, the biggest problem in my opinion are the maps. Plainly put, most of them suck. Certain maps are huge, which shouldn’t be a problem when both teams have to focus on attacking/defending just one flag. But sadly this is not the case because getting around is extremely hard, transports take AGES to respawn, and since this is not a perfect world, transports get abandoned upon arrival at a contested area. And even when they DO respawn they do so at the main base, you have to look forward at a 10 minute drive, or 10 minutes walking. This would be somewhat bearable if you could actually do some fighting after transit, but do to the nature of the mod, attempting to break cover in order to youknow, shoot people ends in death, or a minute long torture that consists of blurry vision and the player coughing as if he has pneumonia before actually dying, queue 31 second respawn time. Of course, this is not always the case, but these flags can be real game-killers, because no-one gets anywhere. Okay, so that’s the problem with attacking. Now let me rant about defending. Thanks to poor mapping, or at least lack of foresight, spawn points are often in places where they are easy to shoot at by attackers. I don’t need to tell you how annoying it is to be shot down instantly when you spawn, or to be rewarded with a minute long death.. several times in a row. Then there is the fact that PRMM mappers seem to enjoy completely enclosing spawnpoints with a mesh fence or just buildings, only allowing you one or two ways to “get out”, resulting in massive spawncamping issues, especially when a apc turns the corner. Then there is one map that reminds me of playing EOD, hills covered in tall grass.. That’s nice and all, until you remember that everyone is carrying what would be FH’s equivelant of full automatic kar98’s. Instant death from unknown sources! What fun.. One last thing that bothers me is the inconsistency of weapons, and the lack of penalties on moving and jumping. You can be prone and have the sights of your AK trained on some USMC player with a M4 that’s strafing up hill, pull the trigger the moment he stops, and STILL end up dead. Or said USMC player can be running around, jumping.. and STILL manage to pull of accurate shots to kill me while I’m crouched and in single shot mode.




Hawk_345

BF-Korea beta tester

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23rd April 2006

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#37 11 years ago

Well thats why there is a patch coming, they know the gameplay is messed up, the anoying coughing is beeing taken out and other improvements, the prone shooting is a big mess up caused by EA and its seems very hard to try and fix it. and also the game is suposed to be much slower pased to be realistic, in the real world there are large deserts to cover befor getting to the objective, its suposed to be hard to defend stuff to begin with, i do admit there are alot of things to be changed and most of the new maps are not that great, so just wait for older ones to start coming back on.