They figured out how to have tracks disabled on tanks!! Omg Devs make them tell you how! :)
aka Killed in First Minute
21st October 2005
Interesting, kinda looks like FH for BF2. Almost makes me want to buy BF2 to try it out. But no, I will continue to save that honor for FH2.
This mod is pretty fun when you can get on a good server with a decent squad, otherwise it's a practice in ways to quickly mute your sound while your stuck listening to the all-too-annoying coughing sound for a minute or more. I love the way they do the kits for squads, although some of the damage effects can be rather annoying.
Disabled tracks and turrets!!:lovesign::love:
Technically speaking it's a fine mod, meaning i like all the features coded in. Sadly the mod lacks eye candy, and it has alot of bad maps, realism is present heavily in some area's, and in others it's sorely lacking. It's frustrating, even for a realism fps junky like myself.
The maps!? I love them, I think they are unquestionably the best maps out for anything on BF2
Moose12;3514208The maps!? I love them, I think they are unquestionably the best maps out for anything on BF2
The only thing I don't like is how they have turned every map into push map where you have to cap one flag at a time. It doesn't really work that well with 64 players IMO, 2-3 flags at a time (depending on the map of course) would be better.
I love that grass level, Mao's valley or whatever, crawling through the grass, having enemies step on you because they can't see, popping up to look around only to get a sniper round to the face. Maybe it's just not your style of maps. Ghost Train is one of my favorite maps, I love that giant bridge span.
Thanks for the insight. I like that plan, open ended push maps,nice.
BTW, this goes after Sicario's post, damn post jumps again!