Red Orchestra: Ostfront 41-45 video -1 reply

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cc.

2 excited 4 shark week

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25th May 2004

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#11 12 years ago

Is it out yet? i thought it had a march release.




snotvod

11

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26th May 2005

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#12 12 years ago

Is the version you have to pay for the same as the mod for ut'04?




Green_Vietnam

I want to be like the Admins

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31st January 2004

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#13 12 years ago

the bid difference now is; You dont need ut04, its a full standalone with no limits on the engine, if you look at prone in RedOrchestra for ut04, youll see its kinda hacked, but now its perfect (well it should be) and they added some cools things

limbs can be blown of.




snotvod

11

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26th May 2005

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#14 12 years ago

If thats all the difference i'll just lend my friends copy of ut'04 and download the mod




Frenkan

Trying to stay out of room 101

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30th April 2004

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#15 12 years ago

Never played RO for UT2003 or 2004. However, this game really got me interested. How is it compared to FH? The one thing I noticed is that it somehow looked more WW2 than FH. I really liked the atmosphere in the video. Anyone who've played both RO and FH and can give some pros/cons?




stiner

I follow teh Moo!

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9th January 2005

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#16 12 years ago

some more videos here i know that red orchestra will be better:smokin::D http://www.bfero.com/video/c2b2/ i love to see some clips to shw what game play is like before i buy it :-)hahaha or invest in it




Green_Vietnam

I want to be like the Admins

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31st January 2004

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#17 12 years ago

played FH and RO:

whil later compare the 2, but for now:

Tank MG's ro17sf.th.png




Eglaerinion

Vault Dweller

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22nd September 2003

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#18 12 years ago

I loved RO's infantry combat it felt much more natural than FH. The ability to change barrels, deploy mg's, have class restrictions and iron sights for all weapons made it feel more realistic. I also liked the fact that you have areas of control where you need a bigger number of people than the enemy to take control and not a silly flag. RO also has a kick ass artillery feature. The downsides of RO are the fact that it is only two sides on one front, no air and sea elements, seperate driver and gunner (it isn't that bad when you have a buddy on ts though), very crappy bots and the tank combat feels unnatural. Maybe this stand alone version has improved the handling of the tanks though, I hope so.

And the release is mid march IIRC.




Green_Vietnam

I want to be like the Admins

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31st January 2004

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#19 12 years ago
EglaerinionI loved RO's infantry combat it felt much more natural than FH...

lets fill this one up with pics :D

The ability to change barrels: ro78ez.th.png deploy mg's: ro88pn.th.png

class restrictions: ro107gd.th.png

iron sights: ro25xs.th.png ro132wu.th.png

areas of control where you need a bigger number of people: ro115ya.th.png (the text) ro124wt.th.png

kick ass artillery feature: ro67rd.th.png (dindt have any pics of binocs/radio of the shell hitting, but a nade is a bit the same)

no air and sea elements: ro54dc.th.png ;)

tanks: ro143qb.th.png




Big Lebowski

This is not nam

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6th December 2003

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#20 12 years ago

that aint Red Orchestra Ostront though

but just the mod