And if i may point out some killer features *drool*
- New position switching for tank commanders. Tank commanders can now switch between different position by using next/prev weapon keys - New Tank damage system. Uses factors such as armor thickness, shell velocity, shell penetration power, and the angle that the shell hits the tank armor to calculate penetration. Each tank gun has its own penetration values, and each of the four sides of the tank has its own armor value. Shell that impact at shallow angles with insufficient penetration force will just bounce off.
- Added new code to detect specific hit points on vehicles. Currently used to detection hits to the drivers, tank commanders, and the engine areas. Very precise detection. If a tanks armor is penetrated and the shell hits the engine, the tank is destroyed.
- Added a Tread damage system. Treads may now be damaged if hit by a tank shells, PTRD round, panzerfaust rounds, and certain types of explosion. You must hit very low on the side of the tank to damage the treads. If treads are damaged, the tank will no longer move.
The difference an SDK can make no? :D
Coincidentally, I am downloading it right now (91%). I've played 2.0 a while ago, so I'm very excited about the vehicles. They looked awesome in the trailers.
This alone has finally convinced me to get UTK4. R4DG is obcessing over it, whoring screenshots of T34s he destroyed with 'fausts.
I posted virtually the same thread in the UT2k4 forums...
Anyhow, AWESOME mod, maybe we should all jump in a server sometime together.
7th December 2003
Maybe I should get UT2K4...
I cannot buy it...damnit...(UT2004)
I better borrow it from a friend, just to try it out.
Personaly I think RO just isn´t all that great.
I mean they have cool and realistic features, but somehow game-play is just...meh.
Here are some screens :smokin: Want to see some more PTRD-41 ownage? :lol: I love RO!
Want to see some more PTRD-41 ownage?
damn that mod looks spiffy, although the player skins look a little comicle:rolleyes: