indiana_tim_dOne question that's been bugging me: Do the crew speak? If so do they speak in German or is it English with stupid German accents? I had Aces of the Deep all those years ago and that had the option of having German speach (with subtitles) or English-with-German-accents speach. I always went for the German :)
You can choose either way, if you want them to speak English or German. Either way, all the orders and responses are showed in a textbox, so even if you doesnt know German, you still get the orders. I have them on German ofcourse!
But one nice thing is even set to English they don't have an accent.
I suggest getting some good era music mp3's for your gramophone (really helps with atmosphere) of course with the mp3 option you can have your sub blasting whatever you like easily.
pwning everything with the Type IIA (3 Destroyers and an armed trawler on one patrol last night)
MyrddraalI suggest getting some good era music mp3's for your gramophone (really helps with atmosphere) of course with the mp3 option you can have your sub blasting whatever you like easily.
Oh yeah! I found this RAR-package with 10 of the most wellknown WW2 German submarine-related music, from Das Boot, and some orginal music from the war. its awesome! :D
Have you tried out the merchant vulnerability mod? It is just a simple mod that shows you in your recognition manual where to shoot merchant ships to do the most damage and get the fastest sinks. I just got it yesterday and it is really slick.
Also there is a mod out called 2nd flotila or something like that,it basically give nice cloud effects,better hydrophone etc just download it and see i cant explaine it
It's a cool game, but I've got some problems using the manually acquired target solution. Anyone have good tips for it?
It's a complex topic, especially if you don't use map updates. You need three bits of info (four if you include the ship ID).
Range - Fairly obvious. I'll assume you know how to use the stadometer. If not, check the manual.
Bearing - is the angle to the target from your bow - it is not the targets heading. The scope/UZO lists this and will automatically add it to the TDC if you press the notepad checkbox
AoB - Angle on bow is essentially the targets bearing to you. If you use map updates, it's dead easy, just use the protractor tool. Without map updates, it's hard and needs preperation. You need to work out the targets heading in advance and note it down on the nav map. Then you can work out AoB from a predetermined bearing.
Speed - I don't bother with the notepad speed calculator. Targets travel roughly 100m per knot of speed in three minutes.
Check out this excellent site - http://www.paulwasserman.net/SHIII/
...and then head over to subsim.com for more tips.
I've heard some good reviews about this game but the reviews are mixed with negative reviews as well, but the negative reviews are always only picking out the use of Starforce in conjunction with the game as the only bad things about it. I'm not against the principle of starforce but I've heard some people have had problems with Starforce?
Well ive had no prob's with it what so ever i dunno maby im just lucky!
Un freakin believable game. My only gripe about it is that you need a DVD drive for it. I mean come on, who uses those anyway? I just use my PS2 if I wanna watch a DVD, and I thought almost anyone who called themselves gamers bought that wonder machine when it first came out. Other then that little annoyance, it's flawless.