No I'm pretty sure Tiberian Sun engine is isometric 2D using just normal pixels.
from the tiberium sun wikipedia page: "The game uses an isometric perspective with varying terrain height. Dynamic lighting allows for day/night cycles and special effects, such as ion storms. Maps feature cityscapes where units could hide or battle in urban combat. Some buildings and armored units are rendered with voxels, although infantry is still rendered as sprites."
McGibs;4836379dude, voxels have been around for ages. Delta force had huge voxel based maps like 10 years ago.
I was really sad when Delta Force 3 came out with this fancy new Hardware Accelerated Polygon Stuff that every engine uses nowadays. I was surely pro-voxels back then :) It took along time until Polygone Rendering Engines were fast enough to create the large (and not just flat) worlds you had in the Novalogic Games like Comanche, Armourd Fist and Delta Force. Btw, Novalogics first Voxel Engine Game, the Heli Sim Comanche, was released in 1992 !
Why isn't the 3DNow! thing highlighted?
THis obviously has a long way to go...
Ok, obviously my relative infancy in the gaming world is starting to show. =p
I thought this was somewhat new instead of something so old and widespread...
@mastercheif: the link to the site right above the video has a free download. Well here it is anyway. SourceForge.net: Voxelstein 3D: Files
The collision detection system of the game trailer is also broken. Notice how the bars collapse, superimposing what is already there...?