WWII air combat sims? -1 reply

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Taranov

FH Dev

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29th April 2003

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#21 10 years ago

Von Mudra;4752039Yep, Storm of War. Check out the updates here: Oleg Maddox's News - Official 1C Company forum

Its gonna rule :D

One of project where i work as a researcher ;)




MrFancypants Forum Admin

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#22 10 years ago

I like WWII Online (WWII Online- Battleground Europe). It is a bit like a Battlefield 1942 for grown-ups :) The flight-sim part of the game can't compete with dedicated flightsims like IL2, but I prefer it anyway. Just like the feel of the game.

The graphics of this game may be a bit outdated and it takes a while to learn handling of vehicles, but it is a lot of fun if you manage to kill something. The damage model used in this game alone is worth checking it out (YouTube - WWII Online: Battleground Europe- Damage Model).

You have to pay to play, but right now there is a free trial of sorts going on. If any of you are interested send me a PM with your e-mail address, first and last name (fake names will probably work too, I think they just need them for the invitation e-mail) and I will send you an online-invitation that lets you try the game for free for 2 months (you may need a credit-card to activate the account). This promotion ends on the 6th of January, so better send me those PMs soon.

jumjum;4752669

4) I'm particularly interested in flying some of the up-gunned beasts meant for ground and surface attack, such as the B-25H or -J. Any games where these kind of planes get to share the spotlight with the P-51s, Spits, Me-109s and FWs? [/quote] WWII online has the A-20 Havoc and a few other planes for those who like throwing bombs at people (Stuka, 110, He111, P-39, Blen and Hurri). Here is a list with all playable equipment: Units - Battleground Europe Wiki

[quote=jumjum;4752669]

2) I'm interested in checking out more recent releases, whether new games or updates for established games; anyone seen this 1998 game form MicroProse (are they evens still around?)? I undertsand there are a bunch of fan-created mods for this one:

Spoiler: Show
EuropeanAirWarBox.jpg

3) Any experience with this 2005 game from Shockwave?:

Spoiler: Show
Battle_of_Britain_II_-_Wings_of_Victory_Coverart.png

I tried both European Airwar and BOBII. European Airwar was fun, I especially liked the British speakers announcing "Bandits, 2 o'clock, high" and stuff like that. The missions are rather repetitive though. Intercepting large formations of He111s that attack London gets boring if you have to do it 15 times in a row.

I tried BOBII because BOBI was the first WW2 flight sim I ever played and one of my favourite games. Sadly BOBII was a disappointment, it crashed all the time. Maybe it was just my hardware, but I'd be careful about spending money on this game. Better get a demo first.

I'd be careful with more recent "flight sims", many of them are first or third-person arcade shooters.




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#23 10 years ago

CFS3 was alright, it did have this campaign idea that In thought was neat, though you get a bit tired of attacking shipping after the 18th time. Also, Fancypants, about World War II Online, is it a well played game? I mean, does it have a good population of gamers?




MrFancypants Forum Admin

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#24 10 years ago
Captain Pyjama Shark;4753086 Also, Fancypants, about World War II Online, is it a well played game? I mean, does it have a good population of gamers?

At the moment there are a lot of people due to those trials. Otherwise the population has been declining as the last few patches didn't improve the game very much (they were working on a China-release).

There are still enough people to have fun, especially in the air, where you can easily find enemies due to a sort of radar (it shows which parts of the map have air-activity).




Archimonde0_0

In Vino Veritas

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28th August 2006

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#25 10 years ago

Actually the Battle Of Britain series is a very good flight sim, I have the original and have had some limited time with II. The reason I liked Battle Of Britian was because it was a smaller map, but yet a map I knew well, and I could either fly aircraft or drive a tank, halftrack, personal vehicle, or many other types of land vehicles.

So instead of using a B-17 to bomb a runway, I could raid it with a group of willy's with some .50 Cals and Vickers machine guns.

Its pretty easy to learn, just play the training missions.




Tanked

Dread pwns me!

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21st February 2005

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#26 10 years ago

jumjum;47526691) Regarding Microsoft's CFS Europe, CFS 2 (Pacific)(I have both of these) and CFS 3, which if I understand correctly covers the Battle of the Bulge only - are there any reliable, solid mods or fan-created upgrades such as planes, scenarios missions? I suppose it's too much to hope that an air combat sim of the quality of FH exists*

2) I'm interested in checking out more recent releases, whether new games or updates for established games; anyone seen this 1998 game form MicroProse (are they evens still around?)? I undertsand there are a bunch of fan-created mods for this one:

Spoiler: Show
EuropeanAirWarBox.jpg

3) Any experience with this 2005 game from Shockwave?:

Spoiler: Show
Battle_of_Britain_II_-_Wings_of_Victory_Coverart.png

4) I'm particularly interested in flying some of the up-gunned beasts meant for ground and surface attack, such as the B-25H or -J. Any games where these kind of planes get to share the spotlight with the P-51s, Spits, Me-109s and FWs?

5) Finally, anyone have any experience with a 1999 game from some outfit called Rowan and/or Moby Games called MiG Alley? Or some other good Korea air combat sim?:

Spoiler: Show
1016654908-00.jpg

*edit: Okay, all you Sturmovikers, you're getting me fired up. I may just have to try to actually learn IL2 this time. Looks like I may have some exposure to an accusation of "RTFM". Drat.

I still have the original CD and manual for European Air War that I bought back in 1998; I loved game manuals in those days, they were more like a mini book that you could get a few hours reading out of as opposed to the 'information leaflets' we get with games nowadays.




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#27 10 years ago

jumjum;4752898Heh. Well, making an air-to-air kill using air-to-ground 2.5" rockets; or finding an aircraft carrier's deck jammed with 20 or so enemy aircraft for you to leisurely strafe to flames; and sinking the Yamato with a strafing run by a P-51 is a tad rich for my blood.

The flying/fighting style of the CFS series is about my speed.

Dont get me wrong, HOP was a fun as hell game to play, even with the chase view only aspect, And it is a great game if you put aside the fact that it isn't designed as a flight sim but more as an arcade game where you are constantly in action (you can get levels where there are 150 planes in the air).

As for IL-2 It is very important to get the keys mapped out properly because there are lots of things you need to use depending on what kind of mission you are doing.

For me as I said, most of the missions I do involve strafing, Air to air combat, and bomber interception. I also Take off from landing strips and not carriers because I still havn't gotten usefull on them. This means That most of my controls are programed to my joystick and there are no extras like when flying from a carrier. I don't even have to mess around much with my engine management (Although in missions you can deactivate it).

Most important thing though is to see what is important to your style of flying and map those properly. The rest is just practice.




MrFancypants Forum Admin

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#28 10 years ago
Tanked;4753133I still have the original CD and manual for European Air War that I bought back in 1998; I loved game manuals in those days, they were more like a mini book that you could get a few hours reading out of as opposed to the 'information leaflets' we get with games nowadays.

:agreed The original BOB and Aces over Europe had great manuals as well.




jumjum

Write heavy; write hard.

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11th April 2005

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#29 10 years ago

When I did a casual check on new air combat sims I was surprised to find so few new ones. The "Golden Age" seems to have been around 1998, when there more than you could shake a stick at...like WWII fps ground combat games are now. Of course, back then there were no real ground combat games. So maybe it's cyclical, and air combat will return in a few years when we tire of ground fighting.

I'm just very surprised none of the very top tier gaming companies have used any of the new generation engines for flight sims. Just imagine CFS series on, say, the Crysis engine - you could do RL-size bombing raids, with huge boxes of bombers and >150 fighters waiting to attack them. A real furball with planes and pieces of planes falling out of the sky right and left; parachutes all over; dozens of one-of-a-kind holes in your crate; incredible smoke and flame effects.

One of these days someone is going to figure out how to package the smells of WWII air combat - avgas, burning oil and gunpowder - and we'll be off to a completely new level of reality.




Archimonde0_0

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#30 10 years ago

I think the main problem is popularity, Im not sure that there is millions upon millions of people who play flight sims, I believe its a very select crowd, let alone combat flight sim's.