Static spawnpoints for the paratroopers would take away from the effect and realism. The map should look similar to the Battle of Britain with airfields in England with 2 to 4 C-47's on the runways, a biggish mass of water, and then Normandy on the other side. Someone has to pilot them and land them at the drop zone. Sure, there will be smacktards who think it is funny to crash it but think about how cool it would be to have a pilot flying it and having everyone jump out of the door.
mmmmmmmmmm i think that would make the map to small...... but just like in tarawa you could have in the air spawned c-47
Yeah. I made a map called June Sixth that didnt quite get to where I wanted it to, but I still have some ideas. such as having static skytrains next to spawns that spawn the player as a paratrooper. Also, make trenches like the brecort CoD map. And for the misdrops, just have one spawn point, but place various spawns over the map, and set them to varying spawn ids....so they are random.
what i would like to see, is that in the big planes(like B-17, C-47) and stuff that if you want to bail out, you press E and then you go out of the chair, and must jump out of the plane itself, i mean walking trough the airplane, just like in desert Combat, only with smaller doors like the actual C-47 had, or isn't that possible?
'-[PPC-Blizzard']what i would like to see, is that in the big planes(like B-17, C-47) and stuff that if you want to bail out, you press E and then you go out of the chair, and must jump out of the plane itself, i mean walking trough the airplane, just like in desert Combat, only with smaller doors like the actual C-47 had, or isn't that possible?
I'm sure that's possible, although very likely exiting a moving plane means you're going to smack into the interior of the plane at leathal speed. Linear momentum is not always conserved in BF. And I think if a pilot of a big plane had to bail out they had multiple special hatches for this?
yeah okay thats right that really bf1942 trouble. it would be rather cool:D
NoCoolOnesLeftC47's cause problems ingame because some newbie always ends up flying it into a tree.
I'd like to see a static paradrop spawn all over the map, and not just in one area. Quite similar to XWWII's St Mere Eglise map. Maybe a few AI coded C47's flying over for effect and German flak sounds going off in the background, maybe even a few tracers. It would all add to the atmosphere.
That is an excellent idea. Especially if at night :)
'[SYN Ace']During the D-Day drops, a lot of paratroopers didn't get into action for awhile, either by choice or by circumstance (i.e. no idea where the hell they were at, no equipment, etc). But there was lots of scattered fighting. The drop was fubar, but it probably worked out better that way, because with reports of paratroopers coming in from everywhere, confusion was rampant amongst the Germans.
It's been noted that the stress leading up to the drop and the intensity of the drop had an interesting effect --- some of the men felt such relief at surviving that in their minds they had done the hard part and they pretty much didn't do anything else that whole night. One paratrooper, stumbling around in the dark by himself, came upon a farmhouse that had about a dozen paratroopers in it who had found a cask of Norman wine in the cellar; the newcomer noted somewhat disgustedly that "They were drunker than a bunch of hillbillies at a Saturday night wingding."
In another instance, a hodge podge collection of 82nd and 101st paratroopers formed a small group, but didn't encounter any Germans till the next morning-- 1 of the men wanted to attack a german artillery position, but the rest weren't keen on the idea. He ended up attacking this German outpost by himself. 1 guy apparently felt bad and eventually started providing covering fire with his machine gun. While the rest stayed back, the 1 guy stormed each building in turn, clearing it out with his Thompson -- ended up killing 16 men. (Reminds me of a study I heard about -- military researchers in WWII concluded that in a U.S. infantry unit typicaly 15 to 20% of the soldiers (the bad asses) were doing most of the hard fighting and putting themselves in harm's way while the majority of the guys were just happy to shoot in the general direction and try to stay alive.)
Where did you learn that interesting information?
I read a book on D-Day last year. It had those incidents, and the last one in detail. Due to confusing names, I can't remember whether it was a Summers or a Winters that was the guy with the Thompson.
what do you mean?