29th April 2005
good day fh freaks one more thing that i would like to have fixed: the accuracy of the german 88 flak18/36 its so inaccurate! It could easily hit a tank within 2000 meters but in fh its not even the half. Now you will say that the low accuracy is to give the tanks a chance against it, but its anyway very rare on the maps, and any good tank driver or a pilot can take it out easily. So make this piece more accurate and give it a chance agaist far away objects. Another thing that is; the flak 18/41 same as flak 36, though beeing upgraded and combineable with a long range radar! Also the 88 needs a AA sight, noone can hit anyplane, if its not comming right on the gun. then another thing to criticise is the low range of all the bullets. some like a t34 of course have a low range, but some have a high (like stug, firefly...) so please make it realistic and dont let the bullet hit the ground if fired parallel to floor after some hundred meters
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29th July 2004
'[21PzStauffenberg']good day fh freaks one more thing that i would like to have fixed: the accuracy of the german 88 flak18/36 its so inaccurate! It could easily hit a tank within 2000 meters but in fh its not even the half.
Actually, it can easily kill a tank at 2000m, hitting it can be a little tougher at that range. In WW2OL, an 88 can kill anything out to that range in 1 hit, but often needs 2 or 3 shots to score a good hit, even with zoomed optics. In FH, I have no trouble hitting tanks at the relatively short ranges we have in game, provided there's a decently clear view of the target.
Also the 88 needs a AA sight, noone can hit anyplane, if its not comming right on the gun.
There is a problem there, but it's not with the accuracy. RL 88 gunners didn't hit planes either, but they didn't have to. They had (I believe) HE shells that would detonate at a given altitude. IMO, an AA sight would not help, people just need to get the proper lead. A Flak38 vs. an 88 is like an SMG vs. a rifle. It is easier to it with the Flak38, but the 88 is a one-shot kill. Also, the 88 was not designed to engage fighters and ground attack aircraft near the deck. It was designed to kill level bombers at medium altitudes, which it does quite nicely in FH. (although it's a rare occurence)
then another thing to criticise is the low range of all the bullets. some like a t34 of course have a low range, but some have a high (like stug, firefly...) so please make it realistic and dont let the bullet hit the ground if fired parallel to floor after some hundred meters
It's all about the individual gun. The PzIVD fires like a catapult, not because of a holdover from vanilla, but because it was really like that. The Sherman 75mm and T-34 76mm have some ballistic drop, because it was really like that. The 2-lbr really was a king-size sniper rifle :D You're probably right that the different guns wouldn't deviate much at the ranges we fight at, but remember, things are scaled to make up for the small battlefields, which also keeps the advantage of high-velocity guns. If everything was modelled realistically (ie. not scaled) tanks would never miss at the engagement ranges we have, tanks with high-velocity guns would lose their advantages, tanks with low/medium velocity guns would lose their disadvantages, and it wouldn't really matter what tank you were using, they would lose much of their individual "flavour". That's the nice thing about FH, they've done a great job of modelling the relative differences of various armor types within a limited engine.
25th September 2003
As a matter of fact, the aim indeed is way off. You can use the crosshair as nothing more but a reference for longer ranges. I don't know if the gun is hella inaccurate or the crosshair off. Either way, it's one of most inaccurate guns in the game.
Pro Sherman Tanker
31st July 2004
i think that they need to drop that shield.
Dead rather than Red!
25th April 2004
Neighbor Kidi think that they need to drop that shield.
On maps like BtR, yes. But I dont think they should drop the shield on standard maps where the 88 is primarly used in the AT role.