A Collection of Suggestions -1 reply

Please wait...

Coopa

FH2 Supporter

50 XP

5th February 2005

0 Uploads

55 Posts

0 Threads

#1 13 years ago

Yes, its time for ANOTHER suggestion including medics! These are my ideas for a wide array of subjects that encompass a lot of the gameplay. I am pretty sure all these ideas are implimentable unlike some of the more deeper theories. DAMAGE(this is the thing that may not be implimentable)- All damage (over 5%) gives the player 6-7 secs of a blurry screen and shock and explosions in vicinity should give 3 secs In a hit that causes 0-25% damage gives these chances- -5% incapacitation In a hit that causes 25-50% damage gives these chances- -50% incapacitation -10% death In a hit that causes 50-75% damage gives these chances- -90% incapacitation -30% death In a hit that causes 75-100% damage gives these chances- -100% incapacitation -60% death When overall health goes below 0% then obviously death as well. Medics are equipped with morphine jabs (limited number) and bandages. Morphine jabs restore life to incapacitated people but do not restore any extra health, so they stay on the health when they were incapacitated. You should be able to be shot more while incapacitated to really kill you. Or maybe enemy medics that revive you get mercy points and it counts as a death still for the player. It is more realistic because it means that you cant get back into the fight when you are pummeled with bullets as a morphine jab wont save that. Bandages should heal 10-20% life but only be able for two per person. CLASSES Ill leave the weapons to you. Riflemen- unlimited. Various chances of extras including a morphine jab or bandages Assualt- unlimited. Various chances of extras including a morphine jab or bandages Medic- Squad member only (limited) Anti Tank- Squad member only (limited) Gunner- Squad member only (limited) Sapper- Squad member only (limited) Officer- Squad Leader and Commander always and only SQUADS (taken from Frederfs exact words) *A squad of 6 would have: 1 NCO, Unlimited riflemen, and up to 3 Limited (17% Command 33-83% Riflemen Limited 0-50%) *A squad of 5 would have: 1 NCO, Unlimited riflemen, and up to 2 Limited (20% Command 20-80% Riflemen Limited 0-40%) *A squad of 4 would have: 1 NCO, Unlimited riflemen, and up to 2 Limited (25% Command 25-75% Riflemen Limited 0-25%) *A squad of 3 would have: 1 NCO, Unlimited riflemen, and up to 1 Limited (33% Command 33-66% Riflemen Limited 0-33%) *A squad of 2 would have: 1 NCO, Unlimited riflemen, and up to 0 Limited (50% Command 50% Riflemen Limited 0%) *A squad of 1 would have: 1 NCO, Unlimited riflemen, and up to 0 Limited (100% Command 0% Riflemen Limited 0%) I want feedback so I can make them better and better encompass the forums views.




bundoman

roll on FH2!

50 XP

18th July 2005

0 Uploads

28 Posts

0 Threads

#2 13 years ago

Sounds good although i think it would be well worth using a little man instead of health bar, the areas that you get hit should have a direct affect on ability. For example, getting shot in arm would result in bad accuracy, and a well placed shot in legs should slow down or even cripple a man to prone., i cant see this being to hard to achieve and would be well worth it. these injuries should be able to be improved through bandage and other medicines.




Coopa

FH2 Supporter

50 XP

5th February 2005

0 Uploads

55 Posts

0 Threads

#3 13 years ago

The reason they probably wont do that is because it is probably not be possible. It wasn't for BF1942 and the core damage taking system for BF2 has stayed the same.




Sjoert

Dread thinks I'm a special person

50 XP

23rd August 2004

0 Uploads

308 Posts

0 Threads

#4 13 years ago

I think it would be a good idea to limit the assault class aswell. Otherwise you will see more people with the assault class then with riflemen class. Also i think it would be a pretty good idea to use the actuall name a country used for a class. For example: German basic infantry: Sch├╝tzen. German sniper: ScharfSch├╝tzen. German assault troops: StoBtruppen Russian basic infantry: Strelok Russian SMGER: Avtomatchik Russian squad leader: Komandir otdeleniya I think that it will give FH2 a more realistic feeling aswell. :nodding:




Coopa

FH2 Supporter

50 XP

5th February 2005

0 Uploads

55 Posts

0 Threads

#5 13 years ago

I thought about that but then realised it wasnt that way with FH1 when sub machine gunners were unlimited. If anything there were loads more riflemen.




bundoman

roll on FH2!

50 XP

18th July 2005

0 Uploads

28 Posts

0 Threads

#6 13 years ago

ok the little man may not b possible but surley the bad aiming and speed is




bundoman

roll on FH2!

50 XP

18th July 2005

0 Uploads

28 Posts

0 Threads

#7 13 years ago

yeh in FH1 rifles by far out guned the machine guns, it seemed it was the begginers who prefered the smgs




Sjoert

Dread thinks I'm a special person

50 XP

23rd August 2004

0 Uploads

308 Posts

0 Threads

#8 13 years ago
coopaI thought about that but then realised it wasnt that way with FH1 when sub machine gunners were unlimited. If anything there were loads more riflemen.[/QUOTE] Really? Are you sure that you where actually playing FH? Because i really cant believe this. Its just bullshit. Think about it. Why waste your time on a rifle when you can pick a SMG/MG and be alot more effective. Thats the general attitude that you see on a server. [QUOTE=bundoman]yeh in FH1 rifles by far out guned the machine guns, it seemed it was the begginers who prefered the smgs

Well you must be playing another game then me then. :) Most of the time 90% of a server population was a smger. Just do a search on the forums then you will see alot of threads that complain about it.




Coopa

FH2 Supporter

50 XP

5th February 2005

0 Uploads

55 Posts

0 Threads

#9 13 years ago

I'd be interested to see what other people say. I always played rifles and smg's weren't around much. Maybe you had a duff server. Although I played it loads and always found that. The annoying thing I found with humans and their choice was the spawn-raping of Panzerfaust kits, but I can see why!




Sjoert

Dread thinks I'm a special person

50 XP

23rd August 2004

0 Uploads

308 Posts

0 Threads

#10 13 years ago
CoopaI'd be interested to see what other people say. I always played rifles and smg's weren't around much. Maybe you had a duff server. Although I played it loads and always found that.

Well, alot of people are going to say no against any form of class limit because it would mean they would have to trust on others. It would be the end of the "one man team" thing wich is quite common on most servers. And people dont like the idea that they cant bunnyhop around anymore with their smgs. But then again those kinds of people should start playing some other mod, such as battlegroup 42.

he annoying thing I found with humans and their choice was the spawn-raping of Panzerfaust kits, but I can see why!

Really? Why then? :)