Archangel85Because there were spotter planes in WWII?[/QUOTE] I wouldnt mind seeing the auto arty feature implented for scout planes. Wich will make it actually usefull, unlike now. Most people avoid them because you arent rewarded for all the trouble to spot while trying to avoid all the enemy fighters. [QUOTE=Crime Scene]Whay not leave the arty the way it is in FH now,you start adding some sort of vid feed and real time update without the spotter calling it ur kinda pushing the arcade/realism line pretty far to the left.
It almost sounds like those that have seen the players get them real high kill to death rato with the BF2 arty want the same scores in FH.
Problem is, barely anyone uses artillery. And like i said before; What is the point exactly of wasting your time flying in a slow and weak plane and never get a reward for the arty spot?
With Ironsights, is it this you mean " http://pcmedia.gamespy.com/pc/image/article/621/621208/battlefield-2-20050601013319707.jpg +
thats the scope... the ironsight is the metal thing at the top of the barrels end (or beginning gnagna) in opposite of a scope it doesnt offer you any zoom through a lense
maybe we could limit it to moving players and vehicles, so a good camoflaged position/vehicle/player in ambush would not loose its cover. Or just give the info only to the commander, should he try and figure out what is what...
However, the Scan can go, maybe replace it with long range heavy artillery, that recharges once in 10 minutes.
'[21PzStauffenberg']thats the scope... the ironsight is the metal thing at the top of the barrels end (or beginning gnagna) in opposite of a scope it doesnt offer you any zoom through a lense
Can you give me a screenie, for ive always been against that all games goes into the Scope whenever they want a closer look.. But as you say it ironsight might not be that bad.. can you show me a screenie ?
IrishmanmanmanGot a few questions for the FH team if they don't mind answering them in their spare time. With the release of the BF2 demo and the way arty works in that game, I'm increasingly worried for the arty-whores such as myself. There's nothing more satisfying to me than getting a spot on an enemy emplacement or tank and shelling the crap out of it. Will there be a way to change the entire commander/squad interface in FH2? I'm talking taking away point-and-click artillery strikes and leaving it to the bad boys down in the 105s and Wespes, or adjusting squad size, taking out UAVs, etc. Is it posiblé?
Since we are talking about artillary, is it possible to make the artillary stikes longer, and in more spread out. I noticed I can run from the artillary so there has to be a way to change that. Also, I noticed the artillary only pops out 10 rounds and I think thats way to short.
Sjoert Problem is, barely anyone uses artillery. And like i said before; What is the point exactly of wasting your time flying in a slow and weak plane and never get a reward for the arty spot?
You have never played on a server with me, I am always using arty from the big toys right down to the hip pocket stuff,but thats me and yes I can see everyone's point,but like so much in FH arty is part of teamwork not a one man show. Now some want a bigger spread and it to last longer,why not just cut out the bs and just ask for an 60kt nuke:naughty: Just keep in mind in BF2 the arty is deadly in the right hands,how long to you think it will take for someone getting tired of being killed by it,will grab a tank go around the map and camp your arty,it's happening now but not on a large scale. CrimeScene
you seem to be the good exception then crimescene we should clone you....
well why dont we use the piper for the uav except maybe you can fly it or it could circle and this could have he commander arty strike this one would be different from the regular player. The regular player can fly and call for arty so it wont be like 1 second and boom. the comander piper should some what be controlable maybe u could set a path or have pilot waiting in like a 2nd position who flies for the commander [EDITEDBY="i mean the regular one use the atry people use like wespe"][/EDITEDBY]
[color=black]
'[SYN hydraSlav'][/color] [color=black]UAV gets destroyed when the UAV trailer is destroyed. If it's possible to assign the this "UAV trailer" role to a custom object, then you could assign this role to some AI-controlled plane, which when destroyed will take down the UAV. Now, the only thing that needs to be done is to make the UAV itself move with the plane, rather then sit in 1 place[/QUOTE][/color] [color=black]Wouldn't it be easier to remove the UAV function, and use a real spotter plane; then give the passenger the commander's right click spotted function? That way the spotter plane would only be able to relay the location of units in the passenger's field of vision.[/color] [color=black][QUOTE=JW]I´s suggest to keep the UAV in in some some maps, but make it a scout plane with very long reload time. Also, in FH2 the commander should only be able to give commands and look in the first 2 zoom levels, as in looking on a map. Theres no need for the commander to have a satelite view where he can see everything. Scanning should be removed totally.
If possible, it should be made so that the commander can use all of the zoom functions, but only be able to see hostile units that have been identified. The commander's job should be to send orders based on the intelligence given to him by the troops in the field. Of course this is realism, and might not be best for gameplay.[/color] [color=black]As far as artillery goes, I'm hoping that officers (which should only be the squad leaders) can be equipped with binoculars that would place an artillery icon on the commander's map when fired, giving the commander some idea where to send the barrage.[/color]