A few ideas regarding the bayonet -1 reply

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Meadow

You might very well think that

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21st February 2004

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#11 13 years ago

Your second option, Solodude, is ideal, but is impossible in the BF2 engine, hence these alternate solutions in this thread.




LIGHTNING [NL]

FH2 Developer

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30th May 2003

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#12 13 years ago

Currently the bayonet functions exactly like the knife does in FH 0.7. I haven't had a problem with this at all during testing and I think these alternative solutions are needlessly complicated.




Kradovech

[130.Pz]'s cannon fodder

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11th September 2004

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#13 13 years ago

I'll take your word on it as I haven't played FH2 myself. I don't see what you mean by complicated though, the idea is basically about loosing the "attach bayonet animation"

EDIT: Oh, and while you are here Lightning, is it possible for 2 weapons to share ammo in bf2? (Like in Road to Rome)




Roaming East

Ultima ratio regum

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7th November 2005

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#14 13 years ago
JeremiahThorRobinson;3898581Thats funny muddy....What mag? I just read one that said just the opposite. In this artical it did matter...And the Mosin was the biggest pile of crap out of those tested with a bayonet attached. And like Brasche said there is the whole weight at the muzzle bit.

A number of magazines. I know Guns and Ammo did it back in '93. Thats because Soviet Rifles were proof fired with the bayonet attached and thus accurized for its use. The difference in accuracy within 100 yards in the supported position isnt even worth bothering to code as far as most rifles go.




Von Mudra

Lo, I am Mudra, za emo soldat!

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25th September 2004

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#15 13 years ago

The rifles were fired from a standing position, all WW1 dated (the article was on the effectiveness of WW1 rifles with bayonets fixed). Although they did have trouble with the extra weight, they proved that it was possible to accurately fire. Thing is, the bayonet doesn't make the rifle itself more inaccurate, it adds weight that causes wobble if you don't hold it right. However, if an experienced rifleman (and I'd hope that soldiers in WW2 were), there would be no prob with accuracy, and the extra weight would help reduce recoil that could throw off the shot.




Real-BadSeed

Science experiment

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5th December 2004

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#16 13 years ago

Actually if its possible to add a second fire mode to the bayonette weapon! One would be stabby stabby, and the other added fire mode could be, fire rifle with just crosshair, no iron sights. Inaccurate as that is, and would be very CQC'ish. This way you wouldnt lose the put on bayonette animation, and you would still be selecting to go into CQC mode. Just with 2 functions instead of one. If this was possible it would be ideal. Its worth looking into for the future anyway, i think. :D




Roaming East

Ultima ratio regum

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#17 13 years ago
Von Mudra;3901387The rifles were fired from a standing position, all WW1 dated (the article was on the effectiveness of WW1 rifles with bayonets fixed). Although they did have trouble with the extra weight, they proved that it was possible to accurately fire. Thing is, the bayonet doesn't make the rifle itself more inaccurate, it adds weight that causes wobble if you don't hold it right. However, if an experienced rifleman (and I'd hope that soldiers in WW2 were), there would be no prob with accuracy, and the extra weight would help reduce recoil that could throw off the shot.

A bayonet, especially one that incorporates a ring that is placed around a barrel WILL affect accuracy. The extra contact will adversely affect the natural vibration of the barrel, resulting in a shot that will not land in the place the sights have been tuned for. The same reason modern sniper rifles have floating barrels, anything in contact with the barrel when fired affects natural accuracy thats not to say the added weight wouldnt also play a part, the bayonet would cause a natural shift in balance to a weapon that wasnt designed to incorporate it.




Lainer

[130.Pz] Obgr. Lainer Grn.

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1st July 2005

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#18 13 years ago
Von Mudra;3901387The rifles were fired from a standing position, all WW1 dated (the article was on the effectiveness of WW1 rifles with bayonets fixed). Although they did have trouble with the extra weight, they proved that it was possible to accurately fire. Thing is, the bayonet doesn't make the rifle itself more inaccurate, it adds weight that causes wobble if you don't hold it right. However, if an experienced rifleman (and I'd hope that soldiers in WW2 were), there would be no prob with accuracy, and the extra weight would help reduce recoil that could throw off the shot.

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