Before I get into the thick of it, I'd like to caution that this would take a lot of work, and would be more suited to FH2. If its worth it is up to the Devs. While I was looking over my other thread, the one about the smoke from shells, someone posted pictures of omaha beach, and someone (wjlaslo) posted some very good ideas. I knew that the cliffs from vanilla and FH were a little exagerated, but this got my 2 or 3 braincells working, and I thought up an idea (and elaborated on others) for a new Omaha map. on either end, (going out of sight in fog) ther are cliffs and the map is centered on the diped in slanted area. along the top of the cliffs are a couple of small concrete pillboxes with an Mg in each. In the dip there are a bunch of weeds, bushes, rocks, and ledges. therre are also a few sandbagged positions (hopefully not those sandbag circles anymore) and along that are placed at random on ledges and near the base of the bluff. Also, there is a house on the cliff that has been rienforced with MGs and sandbaggs (maybe like off too the right or something). The landing has already started, so there area already craters and the such on the beach (along with the hedgehogs and belgium gates). The Germans spawn in the house, and in a larger bunker back from the beach a little. There is also a rear flag that alows easier acces to the defgun and mortars. The FIRST LCVPs spawn a long distance away, that gives enough time for the next aspect of my idea. The only Mgs that are redy are those in the pilboxes. The germans must Take the 2/3 placeable MGs and set them up in some of the positions mentioned earlier. They are not set, so there is room for creativity (especially with the bushes) which gives a sense of randomness to the landing. The Americans minimap also has a bit more of an objective style to it. For instance, it will look like it was taken from a BIGOT map and for each “row” (the line from where the LCVPs spawn to where they reach the beach) will have a different course and objectives. After the Americans first run, the Lcvps spawn much closer to shore. also, while there is no real "flag" if, i dunno, 5/6 palyers are on the beach for a few seconds it is captured. Along with the squad combat of BF2, (if it stays the same) the Americans will have a path of objectives to follow up the bluffs and to the back. Another safeguard is that the map is in Push mode, in that both shore points have to be taken before the back one can be taken. In addition, the Mgs and other kits only spawn if both shore points are taken. To add to the Americans objective style, there will be differences in the missions. (not sure how this will work out but…) If the defgun will still be on the left side, then near the spawns to the leftmost will be a couple of engineer pickup kits, with the mission for those troops to take out the gun. If there are bunkers towards the center and right, then two or so sniper (or flame thrower :D ) kits will spawn towards the right spawns. Up the center might get a .30 cal or something equivalent. Like the Germans, both shore spawns must be captured to get the goodies. Along with the smoke (in the other thread) and foliage to break up the fighting a little, this would be a completely changed map gameplaywise. Instead of ramboing, desperate attempts to get up the bunkers, and then camping from the bunkers, there are many ways you can work your way to the top. it will instead (hopefully) be a realistic, objective and push mode style map. This is a rough picture I drew of my idea; to the right is the defgun, the left is a couple of bunkers across a feild with a few obstacles like the crashed C47, and in the center is an open grain field (im thinken like engineer kits for right, snipers for left, and .30cal for center). All have been pitted (basicly the whole map) with craters, and there is also an orchard next to the farmhouse to make things interesting: Bright red represents german pickup kits with both lower flags bright blue American kits with the flags. Dark blue are Medic kits when the beach is taken. What do ya think?
Wanna go Double Dutch?
9th December 2003
It's kinda hard to make outexactly what the map would look like, could you supply a vertical cut-through so we can see it "from the side" , that way it's easier to make out height differences.
My Blood Is Olive Drab
19th November 2003
Nice Paint skills man. Excellent idea overall though.
Have a look at XWWII's Omaha Beach map to get an idea of what atmosphere can be added to this type of map. They have mines in the water, background noise, and explosions on the shore line and beach. It's amazing.
With a little hope BF2's ability to use dynamic lighting will be a good thing too. We could have individual lights in the bunkers and tunnels.
Flyboy1942along the top of the cliffs are a couple of small concrete pillboxes with an Mg in each. In the dip there are a bunch of weeds, bushes, rocks, and ledges. therre are also a few sandbagged positions (hopefully not those sandbag circles anymore) and along that are placed at random on ledges and near the base of the bluff. Also, there is a house on the cliff that has been rienforced with MGs and sandbaggs (maybe like off too the right or something). The landing has already started, so there area already craters and the such on the beach (along with the hedgehogs and belgium gates). The Germans spawn in the house, and in a larger bunker back from the beach a little. There is also a rear flag that alows easier acces to the defgun and mortars. The FIRST LCVPs spawn a long distance away, that gives enough time for the next aspect of my idea. The only Mgs that are redy are those in the pilboxes. The germans must Take the 2/3 placeable MGs and set them up in some of the positions mentioned earlier. They are not set, so there is room for creativity (especially with the bushes) which gives a sense of randomness to the landing.
The idea with the objectives and other things is good, but... There can't be only pillboxes and sandbags, Omaha beach wasn't very long so Germans built there bunker after bunker on the cliff, and their were prepared because of air bombardment, that took place before landing, so the MG 42's were in position. There is also no need to start the map as already happening battle (abaut those craters), craters were made by navy bombardment. Well, but after this the idea still sounds good while it needs some work to improve it. As for me, I would like to see the bunkers covered with ground and grass, it wasn't like in Saving private Ryan where the bunkers could be seen, soldiers had problems to spot the MG nests. Also I would like to see the Ostbatalionen class for Germans (in this case not Germans) who would be able to surrender to allies and start erning points for killing Germans or just walk down to the beach.:naughty:
I didn't make it!
ok dude put one thing you dont consider. on the omaha beach map that has been dont once you get to the seawall it gose stright up you have to go up a bunker or go up a litlle path. I think there should be more paths going up and a lot more bunker on the ground for the germans. now if you want a real pic of the land download google earth and find it works really well.
I suppose there could be more bunkers and such, but I was only trying to balance a little for the allies sake; the real Omaha was won by sheer numbers. Id also like to say that along the slope hidden among the rocks and bushes I was hoping for bunkers and nests similar to the one the japanese have (the type 82 nest on Iwo Jima).The reason I want to give the Germans time to set up Mgs and get positions is so that every time you land the Germans wont ve in the same spot, which would cause the same tactics over and over; it keeps a sense of plan on the run :D. oh and yeah your right the craters were from navy bombardment. Heres a quick side veiw of the map, along with the type of smoke id like to see to help out allies a bit. Plus a picture of I think one of the Omaha draws. (modern time) Oh and an edit: I forgot I had Google Earth! heres the Section I was trying to base this off of:
In real Omaha landing, infantry was able to climb on the cliff, so it shouldn't be so straight in the game. As for your sideview Flyboy1942 I would change it like this (sorry for not asking for permission to copy and change your painting;)): as I see it.JPG
Dont worry I dont mind at all; and yes trenches would ad alot to the map (I was tired last night and was too lasy to put them in). I want to have a system of little paths along the sloped part of the bluff that connect all the sandbagged emplacements and pill boxes, along with the mentioned trenches. oh and the 88s will be scary make sure they only spawn ONCE and never again to avoid complete raping. Hopefully FH2 wont have the whole I-shot-behind-bush-and-can-now-see-all-the-outlines-of-everything feature, so the 88s will be shooting blind and can easily be snuck up on (without infantry support).
That will be nice.
No tank mirrors? No park.
26th August 2005
Yeah, the cliff should be climbable. I'm sure you guys already heard a story about an American Captain (not from 2nd Rangers), running down the beach and climb half of the cliff then throw a grenade into one of the pillbox which has pwned all of his unit and blast it off. Well, kinda far simillar with MoH's intro, but not that easy.