The things with Bombers is that, generally, they were meant to fly in formations(The medium-big ones) so all their MGs could focus on a single plane. Anyway...the 262 is either an Insta-kill plane...or an instantly killed one. Example: If you can find the plane first..you just need to get 4 of those 30mm rounds into the engine of another plane, and he blows up real nice. Alternatively, you could be hit with a rock and fall to death in flames because the damn thing is made of oily rags.
MrPinkA well... I actually somewhat hate dogfights becusae it is a waste of time... sometimes you can fly without result for 10-20 min :D It really depends on the plane and the pilot.
Zeros and Me262 can't take any damage (*becuase they are instantly killed*), and no plane can resist imba 4x30mm cannons...
What I miss is armor on some planes, for example IL2, a plane which you can shot down with just regular MG and irl it was a a flying tank, think it's somewhat only weak was underneath at some cooler.
Planes are overall very weak and bombers should really have more armor, but I also say it is too easy to flak planes *cough*ostwind*cough*
*And why can't planes take damage on wings and tail etc?
*What I also have come to believe is that irl many planes were harder to handle and became less manouverable at high speeds at dives etc. Which is NOT the case in FH! :P
It's completely realistic that no plane can resist quad 30 mm's. IRL, it took 5-6 rounds at the most to down a heavy bomber like a lancaster, and a single round for a fighter. The Ostwind damage is realistic, too, those 37 mm rounds should vaporize planes with ease. What's NOT realistic is that they can shoot continuously until they're out of ammo.
Ostwinds are some of the best anti infantry vehicles, too. Gotta love em.
KarstIt's completely realistic that no plane can resist quad 30 mm's. IRL, it took 5-6 rounds at the most to down a heavy bomber like a lancaster, and a single round for a fighter. The Ostwind damage is realistic, too, those 37 mm rounds should vaporize planes with ease. What's NOT realistic is that they can shoot continuously until they're out of ammo.
Incorrect. It all depends on where your 30mm'ish round hit. For example, a round may just go right through the wing of a plane without detonating. This would create a hole, but the plane may still keep itself airborne. Same goes for the fuselage and even tail-surfaces.
Example: This B-17 recieved a 30mm hit in its tailfin, destroying a large part of it, but was still able to fly back to England.
This one was probably hit with "just" a 20mm shell. Excessive damages, but the plane was still airworthy.
Then again, a 30mm have the potential to wreak havoc too. This Blenheim was the unfortunate testsubject when the British tested a captured German MK108 30mm canon.
JetroDogfights are decided in seconds. Planes weren't made to be peppered.
Its a Game....
That is a bad idea.
If the planes are too strong then you wouldn't get dogfighting at all. The planes would just go after ground targets. Planes wouldn't even fear each other and getting air superiority via taking out the enemy aircraft wouldn't mean anything.
One thing i hated so much in 1.12 BF2 was the fact that most dogfights had to be won using guns, and since it took a long time to take someone out it meant that pilots never bothered and so it was just ground rapage for everyone on the ground and pilots hardly ever died because of very poor AA capabilities.
Dogfights should be quick and decisive, it should be about using skill to avoid getting someone on your tail, even then, since this isn't a modern mod, there will be no tracking missiles so you still have a chance. Even if the guns will obliterate you. It'll cause for more evasive moving rather than "oh who cares some idiot is behind me he can't do anything i'll still continue my bombing run that will kill about 10 people and 4 team-mates"
Don't take me wrong, i'm a Jet person myself in BF2 and i can't wait to have some old fashioned guns only dogfights. Just that if the guns are weak than i won't have a big enough incentive to go and shoot the enemy plane down. Neither will he. That's just how most people are.
Edit: I sense alot of crap pilots here. Who can't evade so they want planes to be super strong. Get some skill in evading and more importantly learn to not get the enemy on your tail in the first place.
Edit2: From what i've been reading, strategic bombers like the B-17 Flying Fortress won't be in the mod. Since they don't really go for close ground support. I know they can take a beating from watching documentarys, reading and even playing CoDUO (yeah i know not the most reliable source but still), if anyones played the first British SP mission in CoD:UO they'd know that.
aka Killed in First Minute
21st October 2005
Heavy bombers seem to go down a little too easy to me. But the fighters are just fine. If a fighter gets the jump on you the fight will be over before you know it's begun. Check your six, regularly, (I mean every 10 seconds or so), and it won't happen as much. A dog fight can last anywhere from 1/2 a second to several minutes, depending on a combination of luck, skill and how alert the pilots were.
I dont think it is too bad how dogfights play out in the game now. I do agree that there should be better damage modeling (take out engines, kill occupants, ect) Also I would like to see much less of the catastrophic desctuction of a plane when it has no hitpoints. Maybe have a sweet spot that will blow the entire plane if it takes enough damage but otherwise the plane would either lose power and just be able to coast, lose stearing where the plane will start to spin out of control, or both.
I didn't make it!
WWII Online has some of my favorite dogfighting and bombing. Also there is almost entirely no lag at all so where you shoot is where you hit, and when I'm going up against skilled pilots I've had dogfights with them that last up to 10 minutes!
aka Killed in First Minute
21st October 2005
RandomPercisionI dont think it is too bad how dogfights play out in the game now. I do agree that there should be better damage modeling (take out engines, kill occupants, ect)
You can kill the occupants. Just last night I shot a plane up, got the kill for the pilot, but the plane was still there. It appeared on my mini-map as an empty plane drifting to the the ground. I had only killed the pilot. I have also killed tail gunners without shooting down their plane. I think it is the the same mechanism as shooting a driver in a jeep or a gunner on the top of a tank.
Matyast knifed me through a cockpit so many times :(