A way to even tank- infantry -1 reply

Please wait...

Mazz

BFE-WAW

50 XP

16th November 2003

0 Uploads

1,245 Posts

0 Threads

#61 14 years ago

1. Almost all post-1941 tanks have the driver and vision ports blocked by armored glass to prevent the crew being hit. So 99.9% of the time you couldnt just shoot the crew unless they were running unbuttoned. Also top AA MG gunners ability to duck is definitely something that will be implemented though since its been wanted since 0.5. 2. It would be extremely difficult to code on the current engine, and now theres nowhere near enough time to do it before 0.7. Maybe it can be experimented in FH2 but I highly doubt its possible. 3. Honestly the shaking wouldnt be bad as its mostly noise... not like the shockwaves you feel from bombs or explosions.




Gerbera345

Slightly cooler than a n00b

50 XP

25th January 2005

0 Uploads

39 Posts

0 Threads

#62 14 years ago

I believe that ducking for the hatch MG will make the position somewhat more desirable, BF2 removed the annoying jerking when the turret moved so the gun is actually useful nowadays. Making all positions in the tank is a good idea but if one looks at the current state of teamwork in FH or BF2 you quickly realize that it's a psychotic idea. It's hard to get three people to cooperate in a jeep let alone get five people working together to get a single tank working (especially when one guy can fly off in a Fighter/Bomber and smoke you). Now I could see the ships being made into more formidable multi-crew units. They're already getting there but I think they could be kind of interesting if given destroyable turrets and such.




Fuzzy Bunny

Luke, I am your mother.

50 XP

2nd May 2005

0 Uploads

6,274 Posts

0 Threads

#63 14 years ago
Anlushac11A Bolo wouldnt be on a level, a Bolo would BE the level.

No, a Bolo would just level the level. Smoosh... :-)

(Offtopic: you'd probably like the Retief books then too.)




[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#64 14 years ago

My opinion on having multi-man tank crews is as follows: I think its more than possible to do it, and have people on public servers use it, BUT you have to make the tanks powerful. Case in point: BF2 helicopters/bombers. These are 2 man vehicles that require a person in both seats to function correctly. If you havnt noticed, people actually use them! This is because the vehicles are devastating, there are not many things that can take them out. The trade off is that there are very few of these vehicles to be found on most maps. This is EXACTLY what should be done with armor in FH2. Make people cooperate to use these vehicles, but dont give them so many! Also, make decrease availability of man portable AT weapons. TA-DAA, realism. People will work together if you offer them incentive to do it! In most cases, they will have VOIP, "lack of communication" is not an excuse.




[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#65 14 years ago

My opinion on having multi-man tank crews is as follows: I think its more than possible to do it, and have people on public servers use it, BUT you have to make the tanks powerful. Case in point: BF2 helicopters/bombers. These are 2 man vehicles that require a person in both seats to function correctly. If you havnt noticed, people actually use them! This is because the vehicles are devastating, there are not many things that can take them out. The trade off is that there are very few of these vehicles to be found on most maps. This is EXACTLY what should be done with armor in FH2. Make people cooperate to use these vehicles, but dont give them so many! Also, make decrease availability of man portable AT weapons. TA-DAA, realism. People will work together if you offer them incentive to do it! In most cases, they will have VOIP, "lack of communication" is not an excuse. If its coded so that each crewmember recieves the same amount of points for each kill, it will be another benifit. If you [the dev team] dont like this idea, I still urge you to consider it for maps where there are fewer tanks [and even fewer aircraft]. Just make two types of tank for every model you have, 1 for 1 person, and 1 for multiperson crews. I guarantee this is a good way to increase both teamwork and realism.




[tR]Mad Mac

Aerospace Engineering FTW!

50 XP

19th May 2004

0 Uploads

1,242 Posts

0 Threads

#66 14 years ago

My opinion on having multi-man tank crews is as follows: I think its more than possible to do it, and have people on public servers use it, BUT you have to make the tanks powerful. Case in point: BF2 helicopters/bombers. These are 2 man vehicles that require a person in both seats to function correctly. If you havnt noticed, people actually use them! This is because the vehicles are devastating, there are not many things that can take them out. The trade off is that there are very few of these vehicles to be found on most maps. This is EXACTLY what should be done with armor in FH2. Make people cooperate to use these vehicles, make them devastating, but dont give them so many! Also, make decrease availability of man portable AT weapons. TA-DAA, realism. People will work together if you offer them incentive to do it! In most cases, they will have VOIP, "lack of communication" is not an excuse. If its coded so that each crewmember recieves the same amount of points for each kill, it will be another benifit. If you [the dev team] dont like this idea, I still urge you to consider it for maps where there are fewer tanks [and even fewer aircraft]. Just make two types of tank for every model you have, 1 for 1 person, and 1 for multiperson crews. I guarantee this is a good way to increase both teamwork and realism.




KleenexMan

Don't cry its only the finger.

50 XP

24th October 2004

0 Uploads

344 Posts

0 Threads

#67 14 years ago
Pegleg McGeeConsider "Saving Private Ryan" when that Tiger rolls into town. Now I dont have the clip for you, but I am assuming you have all seen this awsome movie. There are several things to consier just from this one sequence of the movie. Look how the earth shakes when a tank rolls up to you. How do you think you could accuratly shoot any weapon at anything? Also consider that tanks in WWII were volnerable to infantry who DIDNT have bazookas or mines because the driver simply looked through an opening in the tank and was prone to being shot in the face in someone stuck thier Thompson or BAR muzzle in there. It was also possible to throw a nade or shoot down the top hatch of the tank to kill the occupants. As for mobility...tank turrets didnt rotate very fast in WWII which gave infantry the chance to scramble for cover and not be shot. Tank treads were also able to be blown off by an explosion...weather it be from a bazooka or a lucky nade. An immobalized tank is a sitting duck. The last thing to consider of coarse...there were only one or two bazookas in that entire town. Not exactly your option for a weapon when you are deployed. ;) Now..how can you implement this in game to make it realistic? There are a couple ways you could do this. 1. By making an ability to shoot occupants of a tank with bullets(not a bazooka) you can take out bazookas as a spawnable class...and make them a rare pickup like a sniper rifle. To do this you would have to cut a little box(or boxes) into the current model and place the player models in the oppropriate places. Maybe consier the ducking feature used in the hummers for BF2 also. (that would make riding in turrets much less stressful) Maybe even give the driver a duck option so his head wouldnt be in the windowed view. Of coarse you wouldnt be able to aim where you are shooting when you are ducking..but thats where stratagy comes into play. 2. Make tanks more volnerable to immobalization..have the treads be destroyable. I am not exactly sure if it is possible to code but it would be much more interesting gameplay wise. It also makes it easier for infantry to seak up to the tank while the turret is facing the other way. 3. Make player's screens shake within a certain radius of a turned on tank. Realistic feature, but again I'm not sure about the coding of the whole thing. I would hope that they atleast try and put these things in FH2. Sorry if I repeated anything anyone said...but I gotta go get some luch. :bows:

Man this is all Hollywood bs. Anything happens there. Ever hear of the Hollywood operating system, the one where anything can be hacked and its stable? Anyway there is absolutely no way that the ground would shake that much from a passing tank. Yes there might be vibration but I doubt there would ever be anything close to what's seen in SPR. As mentioned there is bullet proof glass seperating the driver from the battle. Also hatches where locked internaly. Also I believe the slowest tank turret was the Tigers, which is why it was used more as a SPG than a tank. Its rotation was a minute I believe for 360 degrees. Other tanks like the Panther and King Tiger took less than half that time to turn their turrets. As for your imobilization I completly agree. I would love to see that implimented. But the problems this would cause and the anger. I don't think it would be good for business.