!!!!About tanks and realism!!!! -1 reply

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mORTAR31

I'm too cool to Post

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6th July 2004

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#1 14 years ago

If you want realism to tanks first the stucking problem has to be fixed. Alots of times i have driven a tank into this small hole on the ground like a bomb explosion hole or something and it gets stuck, not a realistic behavior for so called "allterrain" vehicle that can ALLMOST pass any bad terrain or obstacle (and for notice this is not so big problem in Desert Combat, the tanks go smoothly in any terrain, but they also get stuck on obstacles). Here are some things to fix (maybe): Now tanks can hardly clime over any obstacles including pile of sand sacks, rocks and other small objects. And if somehow you get a tank driven on objects that you think a real tank can handle it usually starts bounching and shaking and that looks pretty damn bad. Im not asking to make a new engine for the game but there must be something to do. It sometimes gets so frustrating when you drive for example a 70ton King Tiger, so realistic looks, sounds, armament and movement. Then it stops like against the biggest concrete wall, this small 1.5m high pinetree, like the tank would be entirely made of papermass or plastic. >sick of it




Dee-Jaý

Always 1 point ahead of you

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17th February 2004

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#2 14 years ago

Well, as you stated yourself, this unrealistic tankbehavior is simply due to the crappy BF-Engine. It simply dosn´t allow you to crush walls and trees under your tank. It disn´t work in BF 1942, nor does it in BFV. You´ll have to wait for BF 2 untill you can get that feature implented properly. And about tanks getting stuk in the ground. Well that to is due to BF crappy physics engine and colision detection. But mappers can help a bit by making these holes less "sticky" for tanks.

I do agree however that tanks could do with a slight speedboost in general. Atm they just seem to slow, especially in comparriosn with Infantrie. I´d support a speedboost of up-to 20%...




Neighbor Kid

Pro Sherman Tanker

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31st July 2004

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#3 14 years ago

i would like to see tanks drive over sandbags for once!




D-Fens

uwe bolltastic!

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2nd May 2003

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#4 14 years ago

Well you could remove the collision mesh on trees and shrubbery, but it would mean that infantry would pass through them too, so it's a matter what you think is more realistic.




FactionRecon

11PzG Grunt

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4th August 2003

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#5 14 years ago

It's not possible, and would look really wierd to be running through trees. But I do agree with the observation that tanks seen to be "sliding" over the ground. The speed of the treads does not match the corresponding speed that the tank is moving and if looked at closely looks very strange.