Adding a little more realism... -1 reply

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Guest

I didn't make it!

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#1 12 years ago

[COLOR=darkred]Ok guys, somebody may have pointed this out already but....[/COLOR] [COLOR=darkred][/COLOR] [COLOR=darkred][/COLOR] [COLOR=darkred]In BF1942, I remember hearing the bombs in the distance, and some random MG fire...and it made the game sound so much more intense. In BF2, there doesn't seem to be...well, any of the distance sounds. It just seems like with all of the automatic fire and the tanks, jets, artillery, etc...you would hear it off in the distance. [/COLOR] [COLOR=darkred][/COLOR] [COLOR=darkred][/COLOR] [COLOR=darkred]Now, if you guys did this for FH2...I would love you forever...oh, now it may be...but I don't think the X-Fi thing would make THAT much of a difference.[/COLOR]




schoolkid

your mother is a beaver

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3rd June 2004

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#2 12 years ago

I think you're talking about ambience noise. It's what I call "fake", because the noise isn't coming from the actual ingame fighting, but from a pre-recorded file. Still, it does a great job in providing an excellent atmosphere....

I'm sure the devs will have enough ambience noises playing during the battles. Perhaps sound files of the cold wind blowing on a Bulge map, or the intermittent sounds of flak cannons playing in the distance on a Ste Mere Eglise or Pegasus Bridge map....




Karst

I chose an eternity of this

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6th January 2005

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#3 12 years ago

Yeah, i especially like wind sound, and although it's probably not possible do to lag, a map set in a thunderstorm with occasional thunder would be amazing.




schoolkid

your mother is a beaver

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3rd June 2004

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#4 12 years ago

Adding the sound of thunder would be easy enough. Making lightning flashes is a whole nother story....




Dr.Fritz

Promiscuous Girl

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6th July 2005

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#5 12 years ago

I don't think lightening or rain should be added. Too much lag. But sounds espicially on Charlie Sector and Gold Beach.




KrautCommander

Panzertöter

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10th April 2004

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#6 12 years ago

jep, i hope the devs will implement it into fh2. I remember the good old DoD1 days - the ambient sounds where made quite realistic - for those times - and the atmosphere was great.




Christian von Schalburg

[11.Frw]Stbf.Schalburg

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11th March 2005

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#7 12 years ago

Nakedsnakeage I believe these sound features are already implemented in the newest -Berlin Streets 1945 map? It does indeed add just that more authentism to it.




RexRaptor

V for Vendetta

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25th February 2005

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#8 12 years ago

Well..we've got Snow and Sand..so why can't we do rain?




Oldschool

Shinjirarenai!

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19th April 2003

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#9 12 years ago

uh rain is alittle different from snow and sand, the snow is just a texture, the sand is also just a texture, unless you're talking about the periodic sand storms that pop up, but those aren't ubiquitous, and they cause enough lag already. Rain on the other hand would have to be omnipresent and would probably cause a great deal of lag, which I don't think many players would appreciate.




{TDB} Bravowhisky

The forums staffers think I'm Cool

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5th December 2005

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#10 12 years ago

What map does it snow on?




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