Additional maps -1 reply

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H.Moleman Esq.

Cubix82

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28th November 2006

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#11 10 years ago

I totally agree with you M00SE - I've played hundreds (!) of hours of FH2 since the launch date but now I'm at the point where I just can't play it any more. The game is magnificent, and every map we've got is a masterpiece, but there just aren't enough of them. Only getting 2 new maps in the upcoming patch is a real disappointment... all the incredible modelling/skinning/coding work that's been done, and so few maps to showcase it, despite plenty of decent maps being produced by the community. Why?

Natty is quite right about the map-packs being pointless, though: casual players usually don't download them. Back in 0.7 packed servers often used to empty out whenever a map-pack map came up, and so eventually most servers dropped them from the rotation. And a couple of months back when the FH2 WaW map-pack was being played on public servers there never seemed to be more than a dozen people playing, even though some of the maps were excellent.

I wish the devs would consider including a few of the very best tournament maps with the patch. I suppose they don't have the detailed historical research and vast amount of beta-testing that the official maps do, but they're still excellent battlefields to play on and add so much potential to the game. They could be marked as 'community' maps so it's clear they weren't done by the dev team, and then its up to individual server admins whether or not they want to play them.




M00SE

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10th August 2008

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#12 10 years ago
H.Moleman Esq.;4655113I totally agree with you M00SE - I've played hundreds (!) of hours of FH2 since the launch date but now I'm at the point where I just can't play it any more. The game is magnificent, and every map we've got is a masterpiece, but there just aren't enough of them. Only getting 2 new maps in the upcoming patch is a real disappointment... all the incredible modelling/skinning/coding work that's been done, and so few maps to showcase it, despite plenty of decent maps being produced by the community. Why? Natty is quite right about the map-packs being pointless, though: casual players usually don't download them. Back in 0.7 packed servers often used to empty out whenever a map-pack map came up, and so eventually most servers dropped them from the rotation. And a couple of months back when the FH2 WaW map-pack was being played on public servers there never seemed to be more than a dozen people playing, even though some of the maps were excellent. I wish the devs would consider including a few of the very best tournament maps with the patch. I suppose they don't have the detailed historical research and vast amount of beta-testing that the official maps do, but they're still excellent battlefields to play on and add so much potential to the game. They could be marked as 'community' maps so it's clear they weren't done by the dev team, and then its up to individual server admins whether or not they want to play them.

Your post outlines what I`m trying to say a bit better than mine I think H Moleman.Esq ;). Including some community made maps in the install will only help the game to grow, it can not damage it in anyway. We all know the map packs wont work because the casual player will never go and seek out the mappack download, so if the maps are available to all then the problem is solved. As Moleman says they may not be Beta tested as much or be historically correct, I don`t think this would matter to the hardcore group of guys I see playing your mod everyday. If the maps where availabe to us the server admins could run them, all players could join, and we ( the commuinty ) could decide which ones are worthwhile playing. To be frankly honest I dont care about balance or historically correctness ( unless its really riducoulous) in a map, as long as the gameplay is there and some variety is in a game I will play all day long. I`m at the point now where I don`t want to play anymore. Everyday I boot FH2 and then get a sinking feeling when I see what map is running. You could as Moleman suggests mark these custom maps to show they are community made. RedOrchestra did it, they held a map making competion and included the winning maps into the retail game. Anyway I hope you guys can give this some more consideration to this suggestion. Many thanks and cheers to all :)




azreal

FH2 Betatester

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15th July 2006

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#13 10 years ago
M00SE;4662057To be frankly honest I dont care about balance or historically correctness ( unless its really riducoulous) in a map

But yet certain people do, and those people are the ones who care [FH2 Devs]. See, FH2 won't take any historically in-accurate maps or made up battles, only historically accurate content. So if you send them 3 maps with made up battles, they will reject them all. I know because I am trying to become a dev and Lobo told me they would only accept historically correct maps.

However I am all for adding new maps to FH2. Its just that accurate maps take forever to do, and don't allow the mapper as much creativity. But I think that with all the new stuff in 2.15, it should keep you interested in the mod until Normandy...(which then I predict we will see tons of community maps)




M00SE

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10th August 2008

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#14 10 years ago
deathfromabove2010;4662120 But I think that with all the new stuff in 2.15, it should keep you interested in the mod until Normandy...(which then I predict we will see tons of community maps)

They may be some new content comming like the Tiger ( should keep the tankwhores happy) but I don`t really think it`s enough to make the same 13 maps playable again. Normandy could be a few months away yet in my opinion. A patch release then Normandy released really soon afterwards is not likely to happen. ( hope I`m proved wrong he he) If the Devs don`t want do include any of these then that`s their decsion. Its just a crying shame that`s all. It`s a big wide world out there with many games to play and some very nice looking new one`s on the way. Lets just hope that FH2 in its present form is strong enough to keep players interested for much longer .:) Cheers all.




Meadow

You might very well think that

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21st February 2004

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#15 10 years ago

I for one am in favour of including community maps in the main mod releases under a moniker of 'COMMUNITY' on the loading screen or suchlike. The FHT, WAW etc tournament maps would make great additions to the game - just ask the mappers to comply with equipment that was available at the time (most of them do that already) and if it's a fictitious map don't bother, obviously. Mods like POE2 have done this, I think it would be a great option for FH2 to increase its replayability factor.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#16 10 years ago

Talented mappers always have a higher chance of being chosen to testing team and from there you can continue proving yourself more to become even more talented mapper. Best advice from me for those who are looking for helping the mod mapping wise, you should take a battle and study it to the bone, then create it as accurate as possible without on the expence of playability. Present a complete map to the devs, they do look at them. FHT especially has attracted their attenttion quite good so far.




Guest

I didn't make it!

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#17 10 years ago

Just out of curiosity... how much server-side modding is possible in BF2?

In FH1 many servers resorted to SSM exactly because fan/server mappacks were never popular enough.

Since IMO currently the #1 problem with FH2 is the very limited map variety I wonder if giving some variety through SSM might enhance somewhat the current player numbers.

BTW I'm talking about reasonable SSM, not paradropped Tiger tanks in Crete or stuff like that.




H.Moleman Esq.

Cubix82

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28th November 2006

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#18 10 years ago
deathfromabove2010;4662120See, FH2 won't take any historically in-accurate maps or made up battles, only historically accurate content. So if you send them 3 maps with made up battles, they will reject them all. I know because I am trying to become a dev and Lobo told me they would only accept historically correct maps.[/quote] Fair enough; I don't think any of us want to see maps with 20 Tigers, silly heightmaps or Team Fortress style environments. But is it so bad to have a realistic feeling map which hasn't been painstakingly recreated from photos and historical accounts? What about all the tens of thousands of small-unit actions across the various theatres of WW2 that are virtually unrecorded: all those platoon and company level skirmishes for which there are no maps, recon photos or AARs to speak of, for example; the day-to-day business of war rather than the big name operations. Do all the maps really have to be modelled on set-piece, heavily documented battles? [quote=Flippy Warbear;4662296]Present a complete map to the devs, they do look at them. FHT especially has attracted their attenttion quite good so far.

Do you think there's any chance of the cream of the tournament maps being bundled with the next patch, Flippy? That would solve the problem in one stroke.




Flippy Warbear

One of Kelly's Heroes

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2nd January 2004

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#19 10 years ago

What I've gathered, theres no time anymore. ;)




azreal

FH2 Betatester

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15th July 2006

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#20 10 years ago
H.Moleman Esq.;4662543Fair enough; I don't think any of us want to see maps with 20 Tigers, silly heightmaps or Team Fortress style environments. But is it so bad to have a realistic feeling map which hasn't been painstakingly recreated from photos and historical accounts? What about all the tens of thousands of small-unit actions across the various theatres of WW2 that are virtually unrecorded: all those platoon and company level skirmishes for which there are no maps, recon photos or AARs to speak of, for example; the day-to-day business of war rather than the big name operations. Do all the maps really have to be modelled on set-piece, heavily documented battles?

If you did a smaller map size like 512 or so'ish I wouldn't see why not. Pick a year, 2 armies and a location and your good!