Additional maps -1 reply

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Lainer

[130.Pz] Obgr. Lainer Grn.

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1st July 2005

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#31 10 years ago
M00SE;4663831 From what I`ve seen of the maps in the WaW pack they are anything far from desert and offer at least some more playgrounds to showcase the mod.

You have not seen anything yet! The maps from the last WaW map pack are great and all but some of the newest ones are well beyond that in there attention to detail. If you have not joined up yet you should! And it's well beyond the maps! The tactics and teamwork are great and the people are just an awesome bunch of friendly folks. As much as I love mixing it up on the pubby scene I feel I wasted years of FH play by not doing the WaW thing as well! I gurentee that if you like FH2 even a little bit and have even as much as an hour or two on Saturdays free you will not regreat joining up for this tourney!

World at War (WaW) Homepage - Simply the Best Forgotten Hope Tournament!




M00SE

ooOoooOOoOoOoooOOOoo

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10th August 2008

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#32 10 years ago
H.Moleman Esq.;4670665 Maybe I'm missing something but I can't see any disadvantage to including those maps with the patch and letting the servers decide whether or not to run them .[/quote] There is no disadvantages, only major advantages. It would breath some life back into the Mod and offer far more variety. A fair majority of players in the HSLAN server at any one time are new or newish players, these players will not look for other content for quite some time and will play the Mod in its original form until they become bored with whats on offer. They will only look for additonal content if they have become a hardcore fan. This is not likely to happen with such a small map list. These players will see the other map names in the server list but they will think to themselves " it`s not worth d/ling them because they aren`t being played anyway"! [quote=H.Moleman Esq.;4670665] New hats and tripods are all well and good, but without a variety of new battlefields regular players are getting bored and leaving, and only having 3 new maps in the patch won't do much to solve the problem. And the frustrating thing is that plenty of great maps are already done and waiting to be played .

3 more maps added to an allready well used total of 13 is not going to help the situation. There will be a flurry of activity while people try them out, but when a few of the old maps are played inbetween the new one`s they will logoff for sure.

As for Normandy I`m not sure how many maps are comming with that but again there will be a flurry of activity, for how long though ? Its supposedly going to give the mappers opportunity to get creating. Whats the point of them doing anything if the maps are going to be left to rot away? That`s all that will happen with this present system. It would be good to try and change this for the good of the Mod and the fans who want to play it.

It`s so frustrating, I only really want to play FH these days but am forced to leave it alone due to this whole map issue.

Anyway, cheers all for posting replies. ;)




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#33 10 years ago

You have to play the same maps over in any game :P It doesnt bother me, just helps you to learn the map better and know what to do. As it is, 13 maps, with 3 versions each, is a lot of maps. It's a shame HSLAN only plays 64 player maps




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#34 10 years ago

Map-packs doesnt work.

When fhtmod was out for fh1 it had 25 new maps, new armies, lots of new weapons, new vehicles, new effects etc etc.. with all that awesomeness still it only had top 20 players for a month or so on Wolf and a few other servers, while hslan and AK and TDP had 60+ people playing 5 year old DiCE conversions or old FH1 maps... same with mappack#6... died in 2 months.

dont waste time on mappacks or minimods, its a dead-end for this game.




H.Moleman Esq.

Cubix82

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28th November 2006

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#35 10 years ago
Niebler;4674313You have to play the same maps over in any game :P It doesnt bother me, just helps you to learn the map better and know what to do. [/quote] That's true to a degree. After a few dozen plays of a map people get all the choke points and assault options fully worked out, and that's when you start getting excellent teamplay and the best action. But for me and however many others, a few dozen plays after that it just starts to get boring - not a problem when you've got 50 or 60 maps available to mix things up, but a game killer when you've only got a handful. That's why I think the community maps are desperately needed in the patch (not as a mappack), at least until the game has a much larger number of 'official' maps available. [quote=Niebler;4674313]As it is, 13 maps, with 3 versions each, is a lot of maps. It's a shame HSLAN only plays 64 player maps

Personally I'm not a fan of the smaller maps. Apart from the fact that they're still just the same old maps, FH for me has always been about the big battlefields: the massed tank attacks, the boats and subs, the planes screaming overhead. No other game that I know of comes close to FH for that (and FH2 has made things even better). But other games do small infantry-heavy maps much better - particularly RO and its mods, with the ability to lean, deploy and rest weapons, toggle crouch, make melee attacks etc. The other advantage of RO is that new maps and content can be downloaded automatically, so its easier to keep things fresh.

I dunno, when the lack of maps is probably the biggest issue for this game, I just can't understand why the devs wouldn't want to include some of the excellent community maps in the patch.




M00SE

ooOoooOOoOoOoooOOOoo

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10th August 2008

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#36 10 years ago
Lainer;4670830You have not seen anything yet! The maps from the last WaW map pack are great and all but some of the newest ones are well beyond that in there attention to detail. If you have not joined up yet you should! And it's well beyond the maps! The tactics and teamwork are great and the people are just an awesome bunch of friendly folks. As much as I love mixing it up on the pubby scene I feel I wasted years of FH play by not doing the WaW thing as well! I gurentee that if you like FH2 even a little bit and have even as much as an hour or two on Saturdays free you will not regreat joining up for this tourney! World at War (WaW) Homepage - Simply the Best Forgotten Hope Tournament!

Yeah nice to hear Lainer, I have thought about the tourneys but have not signed up for a few reasons , 1..there is none of my FH buddies playing it. 2.. I work funny hours and away from home a fair bit. 3.. I`m really quite dangerous with guns and have a nasty habit of shooting my teammates fairly often :lol::lol::lol::lol:. (This of course is by accident but will not be helpfull when there is a battle to be won.) If the maps are nice as you say, its a crying shame that the majority of FH`ers won`t get to play on them :( Btw...... it looks to me as though some of you guys have read my original post and taken it to mean that I want to see more mappacks. This is not what I`m saying at all. We all know they don`t work, what we want to see is the inclusion of these maps ( and future maps) included into the installer. Everyone knows mappacks won`t work and the solution is right here in front of everyone`s nose`s. It`s so frustrating I want to play FH and I am forced to leave it alone and look else where for my kicks ! Cheers




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#37 10 years ago

When the mod has 25-30+ maps in the installer, you will be able to play it without feeling "bored" or play the same map twice in one day (maybe not even in one week unless you play 3 or more hours each day, simple math) etc... like FH1 0.6 or so... it will take a little while to reach that amount, but not too long.. after 2.15, normandy and a few patches, FH2 will have reached that amount and everybody can play it for many years. Also there is a "peak" amount of statics, armies, weapons & soldiers, when that peak is reached, many mappers can provide maps which will get included, the release of America, Italy etc will open up lots of possibilites, so there is an exponential curve of material, the more material that is released, the faster the mod will grow big, really big... so that will solve it for you. The end.




Mokusaku

I follow teh Moo!

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18th November 2007

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#38 10 years ago

Yeah its really big shame that map packs never could reach all players and servers dropped them from rotation. Solenogorzki, Stashuv Area and many many others from map pack 6 were as good and even better than the official FH maps.

Best way to include these kind of community maps would be what has already been suggested here: include them in the official release labeled as community maps.

Schism made that lovely Sky Valley map which I've never seen played. Nile Delta from the WaW pack is awesome and never seen it being played either. So many good maps being wasted... :(




H.Moleman Esq.

Cubix82

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28th November 2006

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#39 10 years ago
Natty Wallo;4674819When the mod has 25-30+ maps in the installer, you will be able to play it without feeling "bored" or play the same map twice in one day (maybe not even in one week unless you play 3 or more hours each day, simple math) etc... like FH1 0.6 or so... it will take a little while to reach that amount, but not too long.. after 2.15, normandy and a few patches, FH2 will have reached that amount and everybody can play it for many years. Also there is a "peak" amount of statics, armies, weapons & soldiers, when that peak is reached, many mappers can provide maps which will get included, the release of America, Italy etc will open up lots of possibilites, so there is an exponential curve of material, the more material that is released, the faster the mod will grow big, really big... so that will solve it for you. The end.

You're missing the point. No doubt FH2 will eventually have a whole load of maps, but by "not too long" and "a few patches" you're talking about a year or maybe two. Maybe a handful of die-hards can stand to play the same few maps incessantly for that length of time, but more will just abandon the mod and go elsewhere, which would be a real pity.

The problem can be solved instantly, though, by including some of the best community maps in the installer. No more statics, models or anything else needed... they're done, the players love them, so why not distribute them so everyone can play them and add a huge boost of variety to the game?

Or are these community maps somehow unworthy of FH2, and we're just impatient and ungrateful for wanting to play something more than the drip feed of 'official' maps?




azreal

FH2 Betatester

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15th July 2006

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#40 10 years ago

H.Moleman Esq.;4675014You're missing the point. No doubt FH2 will eventually have a whole load of maps, but by "not too long" and "a few patches" you're talking about a year or maybe two. Maybe a handful of die-hards can stand to play the same few maps incessantly for that length of time, but more will just abandon the mod and go elsewhere, which would be a real pity.

The problem can be solved instantly, though, by including some of the best community maps in the installer. No more statics, models or anything else needed... they're done, the players love them, so why not distribute them so everyone can play them and add a huge boost of variety to the game?

Or are these community maps somehow unworthy of FH2, and we're just impatient and ungrateful for wanting to play something more than the drip feed of 'official' maps?

dude's got a point...perhaps if FH2 devs came up with some official guidelines for community maps and then would release 4-5 of the best ones in an official map-pack