Apologies if this has come up already [I did search for it]
Love FH2 and recently took part in the forgotten honor campaign. I think the infantry combat is some of the finest around and I loved every minute of it.
However I feel the tank combat is a little simplistic. I am also a huge red orchestra fan and love the way you can adjust the range of a tanks shot in the sights, which determines how far your shot goes. I think this would be a great addition to fh2 as it would make tank battles a lot more interesting and tactical and would make use of skills such as range estimation which would allow skilled tankers to really shine.
It should be possible to implement in the bf2 engine and is something I would love to see.
Also I am aware I said love way too much in that :P
Domo230;4328759 It should be possible to implement in the bf2 engine and is something I would love to see.
So do I, but say it to EA... :/
Unfortunately not possible
I know I must be missing the point and apologies, but in what way do you mean adjusting range? Certainly, the range is controlled by the elevation you see in the sights, which you can control.
he means that rather using the range table directly, in real life a tankist would turn a little command so he can still point directly to the target but of course there is a range correction. Most of the games doesn't allow this camera range correction unfortunately. So you put your target at the same level of the range which is written in the sight and you get the same result ( with less precision)
I didn't make it!
Can the 3P camera sights be reused to simulate this? (in rough steps, of course, no gradual adjustment possible)? For example, F9 = standard sight F10 = gun sight, no adjustment (like the one we get with "X" now) F11 = gun sight adjusted for (say) 200 m.
Uhm... or even... is it possible to have up/down arrows move the aiming sights up and down? (it might be possibly more confusing than a statich aiming sight, though)
For both questions, I don't mean "code this into next release" ;) I'm just interested to know if the devs think it's technically possible or not
Thanks Seth_Soldier. I see. I didn't consider they would have that technology in WW2, but it's simple enough so I can see they would.
Heck, the Norden M-9 bombsight used on the B-17s was more complex. It was an analog computer. . . . Ref: Fact Sheets : Norden M-9 Bombsight : Norden M-9 Bombsight
As for tanks, I've just gotten used to using the reticle in the sight to adjust for distance and I get first shot hits more often than misses. :D
@rattovolante What do you mean by "standard sight"? Is it the driving view? I think best would be like this: X = non adjusted gun optics F9 = drivers view F10 = optics adjusted to 200m F11 = optics adjusted to 400m or 600m
Mokusaku;4329645@rattovolante What do you mean by "standard sight"? Is it the driving view? I think best would be like this: X = non adjusted gun optics F9 = drivers view F10 = optics adjusted to 200m F11 = optics adjusted to 400m or 600m
no, it's better to have nothing if you do it this way...