Ai turrents -1 reply

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KeNDaLL2000

Pa-Pa-Poker Face

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17th May 2006

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#1 11 years ago

im not sure if the bf or bf2 engene supports this but if u cap a flag what if there would be turrents there that would be there and will protect the point to whoevers team would control it and if it wasbe destroyed you could repair them like any other vehical or specail building




foodmaniac2003

Gelato pwns all

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11th March 2006

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#2 11 years ago

:confused:

Wha?

You mean turrets? Like guns that fire automatically?

If so, then no. There were no automatic turrets in WWII :p




Komrad_B

Score Monkey

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2nd September 2004

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#3 11 years ago

I would rather have a team that acts responsively (defending flags) instead of automatic turrets of doom :D




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#4 11 years ago

He does bring up an interesting point, though. I don't know about having AI/bots play an actual combat role in FH2, but it'd be neat to have some "auxiliary helpers" -- like the robot planes in Cretan Village / Zitadelle, but actually doing something useful. Robot supply trucks / ammo drops, that sort of thing.




GirlsHateMe

I live on Gaming Forums

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30th January 2006

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#5 11 years ago
FuzzyBunny;3408926He does bring up an interesting point, though. I don't know about having AI/bots play an actual combat role in FH2, but it'd be neat to have some "auxiliary helpers" -- like the robot planes in Cretan Village / Zitadelle, but actually doing something useful. Robot supply trucks / ammo drops, that sort of thing.

It would be a nice idea to have a flying robot B-29 (I mean those big cargo planes) actually doing all the work of dropping down ammo supplies requested by the commander.




{TDB}Chicken

But...Why's the Rum Gone?

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30th March 2005

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#6 11 years ago

I think I suggested this among some of my friends, but on Maps like Midway, bots could be cool. I would like to see Bots take control of all the ships, then have the actual players fly planes and ground-pound. It would simulate a command system, where Private John Johnson isn't the Commanding Officer on the USS Enterprise.




No.8 wire man

Who the **** is Reven?

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30th May 2006

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#7 11 years ago

I like the idea of AA bots for airfields like in Warbirds 3.




Lützow

Dread thinks I'm a special person

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5th October 2005

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#8 11 years ago

No bots in multiplayer, please! The most annoying thing in RO is having 20 bots suddently spawn around you and start shooting in random directions :rolleyes: No thanks.




A_tree

Worse things happen at sea.

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7th January 2006

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#9 11 years ago
FuzzyBunny;3408926He does bring up an interesting point, though. I don't know about having AI/bots play an actual combat role in FH2, but it'd be neat to have some "auxiliary helpers" -- like the robot planes in Cretan Village / Zitadelle, but actually doing something useful. Robot supply trucks / ammo drops, that sort of thing.

What so like a turret that looks like a guy in foxhole? That actually sounds pretty awsome, would certinally look cool.




Fuzzy Bunny

Luke, I am your mother.

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2nd May 2005

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#10 11 years ago
A_tree;3410249What so like a turret that looks like a guy in foxhole? That actually sounds pretty awsome, would certinally look cool.

I dunno -- combat robots could be interesting as long as they're not too influential to the outcome of the game. Your idea could be kinda cool.

I mean, in an extended manner, landmines are "robot soldiers" -- they're kinda dumb and don't move, but they're pretty much fire and forget.

However, I was thinking more along the lines of "support functions." The supply drops were just one goofy idea (I thought up this idea of supply trucks driving onto the map when you call for them, dumping ammo & guns, and leaving unless blown up.)