Aircraft Instruments -1 reply

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SpectreRSG

[130.Pz]Ufw.Lukas Bauer Lw

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5th April 2007

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#1 10 years ago

Hello, I don't know if this has been suggested yet (and I apologize if it was), but is there any possible way in the BF2 engine to make working dials and gauges in the cockpit. For example, an artificial horizon indicator. Would it be possible to embed the standard BF2 HUD's AHI's coding into a movable texture to something like the minimap? This would be grossly important in planes, especially with the height of the clouds and view distance in FH2.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#2 10 years ago

we had something like this in an early beta. but these instruments didnt looked very well and also were not really useful cause the altitude is above the map zero level and not the ground below you so you would get alot of false information and the speedmeter might worked but does it matter how fast you are ? artificial horizon would be nice but didnt had this in those instruments we had in beta.

maybe they will return one day with better design and more functionality but for now i m very sure the project is on ice




SpectreRSG

[130.Pz]Ufw.Lukas Bauer Lw

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5th April 2007

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#3 10 years ago

An Airspeed Indicator would be useful. Formation flying, landings, etc. (especially with the upcoming carriers in the pacific).

But, thats fine regarding the sea level height - PR has the same problem and it's easy to compensate for; just as long as it's not a silly number. :P




Ofw. Josef Schneider

Herr Ober, die Rechnung bitte

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20th October 2007

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#4 10 years ago
'[FtN|GT Die Happy;4342860']the altitude is above the map zero level and not the ground below you so you would get alot of false information

I could be wrong, but isn't that pretty much like how the altitude meters back then did work? Not measuring the distance between ground and plane but rather being set to zero before starting and taking this as imaginative zero level?




SpectreRSG

[130.Pz]Ufw.Lukas Bauer Lw

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5th April 2007

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#5 10 years ago

Good question, I'm not sure. Anyone know?




spitfire05

[F|H]spit

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18th February 2008

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#6 10 years ago

yes, Boller says truth, but you could move the scale, to rescale it for your actual height above sea level, when you were on the level of airfield. It hasn't changed till today ;)




emonkies

I'm too cool to Post

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17th July 2003

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#7 10 years ago

When I worked at a airfield the altitude above sea level was painted in 20 ft tall letters on the side of one of the hangars.

IIRC altitude was listed as IGL and AGL. Instrument ground level and actual ground level. Actual was set for sea level and instrument was altitude listed.




Lobo

All your base are belong to FH

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27th April 2003

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#8 10 years ago
'[FtN|GT Die Happy;4342860']artificial horizon would be nice but didnt had this in those instruments we had in beta

we had it




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#9 10 years ago

was along time ago couldnt really remember




turnpipe

Pilot and Sniper damit.

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21st January 2008

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#10 10 years ago

If any trouble, speed would be good to accurately land.




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