Aircraft MGs -1 reply

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Aequitas

aka [SHEEP]BrotherMaynard

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8th February 2001

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#31 14 years ago

I agree with you Lordbutter. But I think that even the most dim-witted pilot will figure out "Hey, if I fly over the enemy base, I get shot down really quick" and will start concentrating on other targets. Eventually anyway.

But look at the other solution. The planes in .6 were SO bad to handle, only a handful of expert pilots could really use them. But that never solved the noobie planecamper problem. They would still camp for planes, take off, and head straight for the enemy base. Only difference is, they would scream and whine when the planes wouldn't turn worth a crap.




Major Hartmann

Major Disinformation

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27th April 2003

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#32 14 years ago

USMA2010well, lucky me then, i average at about 28-50 ping. the key is to pick one area of the sky and just watch it. or get an 88 if possible. you can ground the british at gazala with gabr's 88mm.

the 37mm gun is my favorite, fast, heavy hitting, had a good rof. the verling is very deadly, but sometimes you want more, esp while facing larger fighters or bombers. the bofors is more of a "shotgun" (flak) than a rifle (verling, 37mil)

Where did you find a 37mm? It's only just in the Ostwind...




MelanchOli

Dread thinks I'm a special person

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31st March 2004

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#33 14 years ago
Major HartmannWhere did you find a 37mm? It's only just in the Ostwind...

I guess he's talking 'bout the FlaK38.

@USMA: that one is a 20mm gun BTW.




Apro-FIN-

Real men don't change avatars!

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1st September 2004

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#34 14 years ago
Aequitas/agree with Apro. Locking things is apparently a bitch

Really? I thought it's not that bad... Based my assumption on the fact that Iwo Jima is filled of locked turrets and MGs...




Lordbutter

Dread thinks I'm a special person

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9th June 2004

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#35 14 years ago

The most dim witted pilots wont figure that out if we make it easier for them..thats my point...there are always going to be plane campers, no getting around that..when player A tries to fly, fails miserably, 3 options can occur...1. He gives up flying...thus letting another player either try, or do what is needed..2. He starts to practice offline...In this option, he will get a handle on the planes, and actually become one of those expert pilots...3. Continue being a smacktard...with this option, he probably will either get kicked, yelled at by other players, possibly leading to option 1 or 2..

I do think over the time of .60 alot of these pilots have given up flying, or become better...Flying is supposed to be the hardest part of this game, not dumbed down so any brand new FH player can just strap themselves in...In .6 you had to learn this...Many have, and now can easily fly and maneuver with planes...it just comes down to who wants to learn it, and who wants to complain....




Tas

Serious business brigade

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4th September 2004

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#36 14 years ago

Nicely put Butter, couldnt have said it better myself. The people who complain most probably just came from bf1942 or bf:vietnam where all that flies means easy pwnage for the user.




Skipster

I live on Gaming Forums

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29th July 2004

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#37 14 years ago

About aircraft defensive MG's: I've figured out (the hard way) that you can kill your own plane :), but I've become more careful about tracking enemy fighters, and no longer shoot when my x-hairs are on my own plane. I still seem to get hits on my own plane when firing close to it. As best as I can figure, it's one of two things: 1) Collision detection is a bit off, and I'm actually hitting my plane, even though it doesn't appear so. 2) The bullets do not have the plane's movement inertia once they leave the muzzle, (I could be wrong, but shouldn't they?) and the plane is actually flying into my bullets. Any thoughts?




Frederf

I take what n0e says way too seriously

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2nd March 2004

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#38 14 years ago

I think all tailgunner bullets should originate several meters from your aircraft. Just far enough that hitting yourself is impossible. Pretty much all real tailgunners could not fire on their own aircraft due to limiters and cutoff switches, ect. I do agree on making uncappable airfields and bases very heavily defended with AA such that low flying aircraft are on a suicide mission. Unfortuneately, uber AA must be positioned very carefully that it doesn't reach too far and blot out half the map in the interest of making base safe. I also wish for max ranges on AA if possible so high altitude bombing can be done with only flak and not AA fire being a concern.