Airfields -1 reply

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General_Henry

Veteran Tanker

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29th April 2006

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#11 10 years ago

i think the current runways are too narrowed, they needs to be wider to prevent chaos in the runway.

a landing runway would be nice, make a U turn taxi to the takeoff runway and fly again.

runwayya0.jpg




N24Reporter

Betatesting FH2 is fun

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24th October 2006

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#12 10 years ago

Aussie89;4808156I have no problem with landing towards the hanger or away from it, but in my opinion it's not the least bit realistic having buildings ON the runway.

Even make the reload/repair time longer to prevent fly-by reloads/repairs.

Could you post a screen where runways have buildings ON them?




Leopardi

[11PzG] member

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16th October 2006

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#13 10 years ago
Natty Wallo;4807564Agree with N24... FH established allready in FH1 that the "fly-over-repair+ammo" from bf42 was nonsense (remember the endless rape from the planes)... You need to land and re-arm, then take off.. this is not primarily just to make it harder for you to re-arm, its two other important apects: first one being you should take care more where to drop your load... not just bomb the first enemy you see then go back to quickly get a new bomb. Second is that to land, taxi in + re-arm provides the realism feel FH is about, also you will have a chance to plan your assault (back to first point) in a better way you'd do if you would just strafe the airfield to hook up new bombs & ammo.

No they didn't... you can rearm just fine by flying over the airfield.




[WOLF] Ionizer

Do the Squirrel Dance!

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19th March 2007

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#14 10 years ago
Leopardi;4808869No they didn't... you can rearm just fine by flying over the airfield.

For Fighters, yes, you can rearm their their MGs and cannons by doing several low, slow passes over the airfield. However, you get next to nothing in regards to repairs. To reload bombs and the Hurricane's AT cannons, you need to land.

EDIT: That above blurb is for FH2. In FH1, there were a few maps (In the Hell of Bocage, for example) were you needed to land to reload.




Forgotten_Reality

not cool at all

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10th December 2008

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#15 10 years ago

I like the 'realistic feel' provided by the need to land & taxi to rearm & repair... BUT (yes, there is always a 'but'... :) ) it seems that many pilots (including experienced ones) rather crash into an enemy as soon as the ammo runs out because the respawn times are so fast that it rarely pays off to bother with returning to the airfield. Maybe a little increase of the airoplane respawn times would counter that.




Guest

I didn't make it!

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#16 10 years ago

Going to put my fireproof suit on for this one:

Why arn't the airstrips more like a smaller version of the ones from IL-2? where you have the main strip, then a taxi-ing area next to it to get to the "ammo" etc and then back to the end of the runway? thus avoiding most runway collisions, from aircraft trying to get into position, or screwing up?




Natty Wallo

FH2 LevelDesigner

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16th December 2005

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#17 10 years ago
It's Happy Fun Ball!;4808091 I think it would be better to have a designated reload spot(s) at the side of the runway. They could be marked with fuel and ammunition trucks/drums/crates on both sides so you have to pull in and out.

yea, that works, we did that in FHTMOD for FH1 actually, look at these two pics and see the smoking barrels on the side of the runway, those mark places where you get ammo, dunno about health, I think we decided that only inside hangers you get health + ammo.... @Leopardi, some fh1 maps are still using the vanilla ammo-object which have a radius of like 50meters or so... but newer ones should have the small FH ones, if the mapper placed them correctly..

ScreenShot209.jpgScreenShot196.jpg




Flashpoint2

GF Pwns Me!

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13th November 2008

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#18 10 years ago
Forgotten_Reality;4808987I like the 'realistic feel' provided by the need to land & taxi to rearm & repair... BUT (yes, there is always a 'but'... :) ) it seems that many pilots (including experienced ones) rather crash into an enemy as soon as the ammo runs out because the respawn times are so fast that it rarely pays off to bother with returning to the airfield. Maybe a little increase of the airoplane respawn times would counter that.

I would never do that on a public server since there is usually more pilots than planes = plane camping time. Also, it gives bad score and it takes out the immersion. Some people might do that though, especially some stuka pilots Ive seen. I like generall Henrys idea of designated landing and starting runways but it might require too much work to change all the existing maps. This issue is not a big problem for me.




Niebler

[130.Pz]A.Niebler

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2nd August 2006

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#19 10 years ago

The reload spots are visible for the most part. The white tarp covered drums are usually where I find to be the reload spot on most runways




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