Airplane improvement suggestions -1 reply

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Songoleti

Also known as Blander

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15th January 2006

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#1 10 years ago

OK people, I´m sorry if this stuff have been said already, but there is too much for me to read. 1. Model the whole cockpit, not just the front One big problem about planes is that the visibility is very limited compared to FH1. You modelers should not forget about modeling the rear of the cockpit. You know, the pilot should be able to turn his head almost 360 degrees, not just 180. If the rear part of the cockpit were modeled, the pilot could look behind him, and that would eliminate the need of a rear view external camera. As it is now, the pilot can only look up and to the sides, but not backwards. 2. Losing control of your plane while using the freelook feature When you move the pilot´s head to look around, you lose control of your plane. There is one way to solve this, but it if implemented, planes would not be flown with the mouse anymore. The idea is to implement the same code as in trucks or jeeps. The mouse moves the soldier´s head to look around. There is no need to press a ´freelook´ key that makes you lose control of your vehicles while pressed. Cons? Planes can´t be flown with the mouse anymore, keyboard and joystick only, just like in Il-2. The highest percentage of peoples that flys often uses a joystick, and we would be greatly affected by such an improvement in visibility. The people that don´t have a joystick can still fly, but keyboard only, mouse would be only to look around. And lets face it, if you don´t have a joystick then you don´t fly often, not even the keyboard-mouse combination can beat a joystick. 3. Damage system This is very simple. 20mm cannons simply do not inflict enough damage to planes. I´m satisfied with their ground attack capabilities, light tanks and below (armoured cars, trucks, etc) only take 1 strafing pass to blow up. But air-to-air... they hardly tickle planes. I can understand that machineguns don´t cause major damage to planes, but cannons certainly should, and right now they don´t. Please, 5-8 cannon shells should be enough to destroy any of the planes available in the current version of the mod, everyone but the british medium bomber. In short, plane material should be dramatically weaker to plane cannons and a little bit more to plane MG. --------- The rest of the stuff have been said too much, like the non-stalling and gliding problems, I know that is a BF2 engine limitation, but these 3 suggestions I made have nothing to do with the enginge´s limitations.




Guest

I didn't make it!

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#2 10 years ago

1. first of all, try to spin your head 360 degrees, see? it's not possible, you can only turn your head about 90 degrees without watching back with you eyes or moving your whole body.

2. that's wrong, a lot of people play with the mouse, me for example since i don't have a joystick. and the people with a joystick should not get an even bigger advantage than they already have. and I don't think that you need to be in freelook for a long time, if so, then you should make sure you are at a safe hight/distance.




Aussie89

I don't spend enough time here

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19th January 2008

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#3 10 years ago
Songoleti;4184589And lets face it, if you don´t have a joystick then you don´t fly often, not even the keyboard-mouse combination can beat a joystick.

I use keyboard only and i fly 90% of the time and i've had no problems with the current cockpit setup. Adapt.

Although i must say, coming from nose cam on to nose cam off is a little tricky :rofl:




turnpipe

Pilot and Sniper damit.

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21st January 2008

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#4 10 years ago

Even if you had free mouse look you still got too stop and grab the mouse too look around. I have The il2 demo and you still can't see very much any way. A nice life size cabin would be great too. In Il2 you can really go way up there till your out of range and still see the ground.




[FtN|GT] Die Happy

FH2 Betatester

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19th February 2007

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#5 10 years ago

1. as said before 2. as said before 3. the cannons deal a hell lot of damage to planes. and your 4-5 shots are more than enough to kill every plane. THE PROBLEM is hitting the planes when in the air, while moving extremly fast the BF2 hitboxes get really weird, even if you get a hitindicator you often dont do any damage. try hitting a plane on the ground with a few cannon shot and they are toast. they do enough damage ! hitting is the problem !




Nigosky

FH beta tester

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28th July 2003

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#6 10 years ago

the number 1 problem for airplanes

BF2 ENGINE




Songoleti

Also known as Blander

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15th January 2006

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#7 10 years ago
1. first of all, try to spin your head 360 degrees, see? it's not possible, you can only turn your head about 90 degrees without watching back with you eyes or moving your whole body.

You know, pilots need to look behind them. In Il-2 you can look almost completely backwards. You just have to do 2 things. Model the rear part of the cockpit and then increase the angle of rotation of the "head". Once you've done this, remove the external rear view camera. Since it wouldn't be necessary anymore.

2. that's wrong, a lot of people play with the mouse, me for example since i don't have a joystick. and the people with a joystick should not get an even bigger advantage than they already have. and I don't think that you need to be in freelook for a long time, if so, then you should make sure you are at a safe hight/distance.

I agree in the sense that some people like to fly with the mouse, and it wouldn't be fair for them. Then again, you cannot fly with the mouse in Il-2 for the very same reason, because the mouse is for freelook only. Appart from that, the highest percentage of people that flies uses a joystick. Even if you don't like planes very much but you still enjoy flying every once in a while, you could use the keyboard. Here you have a good example of what I mean:

I use keyboard only and i fly 90% of the time

Now, continuing...

Even if you had free mouse look you still got too stop and grab the mouse too look around.

Joysticks with hat-switch can be configured to look around, so you don't have to take your hand off the stick. Even without the hat-switch, I still find very necessary having control of your plane while looking around, I have no problems flying with my right hand and looking around with the mouse with my left hand. Besides, that's how Il-2 works.

3. the cannons deal a hell lot of damage to planes. and your 4-5 shots are more than enough to kill every plane. THE PROBLEM is hitting the planes when in the air, while moving extremly fast the BF2 hitboxes get really weird, even if you get a hitindicator you often dont do any damage. try hitting a plane on the ground with a few cannon shot and they are toast. they do enough damage ! hitting is the problem !

I can't argue here because the mod has just come out and I can't say you are wrong because I haven't done enough testing. I guess I'll have to test strafing grounded planes.




turnpipe

Pilot and Sniper damit.

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21st January 2008

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#8 10 years ago

Maybe this will solve the view problem for the bf109 anyway. ObjectTemplate.addTemplate Plane_PilotCamera1p ObjectTemplate.setPosition 0/0.80166/-0.99064 http://i250.photobucket.com/albums/gg253/turnpipe1000/screen006.png?t=1201644447




mach1muscle351

All my base are belong to n0e

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9th February 2006

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#9 10 years ago
turnpipe;4185710Maybe this will solve the view problem for the bf109 anyway. ObjectTemplate.addTemplate Plane_PilotCamera1p ObjectTemplate.setPosition 0/0.80166/-0.99064 http://i250.photobucket.com/albums/gg253/turnpipe1000/screen006.png?t=1201644447

I like this, if the zoom is the same.




turnpipe

Pilot and Sniper damit.

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21st January 2008

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#10 10 years ago

The zoom is the same.