Alternate idea to how units should spawn. -1 reply

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#1 12 years ago

**EDIT** This is from another thread I was posting in, but unfortunately a few people went off on a tangent about rambo'ing and half the ideas and meaning of that thread was lost in letting those people hear themselves talk. **EDIT**

Overall what I think people are looking for is this, and I may be wrong, but here goes for a first post.

By limiting classes to certain numbers on the battlefield, we can essentially depict a close to real scenario that everyone seems to be wanting. Although it's nice to have unlimited spawns for each class in the game, if we limited the amount available per side, per map, it will place a greater value on that class.

Here is what I mean:

On Omaha: each side has a limit of 32 per class except rifleman and LMG which are unlimited. What this does is prevent wave after wave of snipers, and then wave after wave of MG42's. Essentially, we add tremendous "Value" to that particular person/unit because we know, when they die, thats it until next round, no more MG42's.

So essentially, after the 32 MG42's are gone, that class is locked and can no longer be picked, you have to choose from the other classes, until all are exhausted except the LMG and Rifleman which are unlimited spawns since they where the most popular units on the battlefield.

Same can be constituted for vehicles. Limiting the amount of armored that can spawn, will increase "Teamplay" to keep those vehicles working. By limiting these units, including vehicles, the realism level does increase somewhat.

The only stipulation I would put on this is suicide. If a player chooses to suicide his guy, that side does not loose that class slot, it gets recycled. An example would be PwndNewb01 is an mg'r but REALLY sucks bad. Goodgunner tells PwndNewb01 to suicide and release that unit so Goodgunner can take over and put some nazi's into the ground before Pwndnewb01 gets tooled by a shovel. That way, each side has a chance to manage their units and COOPERATE with each other to keep essential units alive.

What I was looking for here, was peoples thoughts and opinions on this, or perhaps if there was someone with a variation that might work better. Compared to the system in place, the wave after wave of meat sheilds, this might provide a "virtual realism" that people seem to be looking for. And in the example above I do realize that newb vs experienced player would probably turn into a "get outta my sandbox" shouting session, but in reality, it would at least provide the option to recycle units. A further variation on that, would be players having to make requests for certain classes to the commander, which in turn get approved or declined, etc etc. Anyone yay or nay this? I wasn't sure if this was already suggested way back when or not. Its essentially similar to the system incorporated by WWIIOnline when you open up a forward base.




Real-BadSeed

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#2 12 years ago

there's only a couple things you can adjust as far as how spawn points work. you can adjust where you can spawn, by placing static spawn points or you can have modile spawn points, and coming in FH2 "deployable" spawn points(SL tent). spawn times are a server side setting and cant be set by the devs or mappers. as far as i know class limits arent possible, nor is scripting how many lives one gets.




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#3 12 years ago
Real-BadSeedthere's only a couple things you can adjust as far as how spawn points work. you can adjust where you can spawn, by placing static spawn points or you can have modile spawn points, and coming in FH2 "deployable" spawn points(SL tent). spawn times are a server side setting and cant be set by the devs or mappers. as far as i know class limits arent possible, nor is scripting how many lives one gets.

Well the "Spawn Time" discussions going on I don't think are a viable option regarding playability. Just like everyone else, you really don't wanna sit there for 1 min+ staring at your screen watching other people making mistakes, or just sitting there as they are afk. Its not a real viable option that should be blanketted across all servers. Although it will work for some, as many have posted wanting this options. Thus the server side settings which are not part of the FH2 client side. It really is to bad though, by eliminating the infanite spawning of various classes, it would add alot IMHO, but alas, it appears as though it cannot be done.




Chanquad

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#4 12 years ago

Why not just have limits on each kit? 1 sniper 4 bazooka 10 Smgs at a time ? If we did it you way every kit would run out one by one. There will be 10 snipers when the game starts, then there will be 20 with mgs. Then those who like to die like Lobo *hehe* probalby has one of the restricted weapons as a favourite, so one person will dry out a single kit wile the others try to stay alive... It just dont work your way.




Real-BadSeed

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#5 12 years ago

thats already done with pickup kits for special weapons.




Admiral Donutz VIP Member

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#6 12 years ago

Limmiting classspawns would work and will be implented (or atleast it is planned), however if you limmit the total number of spawns with a certain weapon/class games could be ruined when some idiot would waste a kit over and over again. Also I dont think lots of people would be willing to suicide because their team mates request it.

Class limitations based on a map per map basis? Sure, makes for better gameplay without having 80% of the team run around with SMG's, limmiting the total amount of weapons/kits available? It would be realistic but I fear it would also be able to ruin a game easily. Special/rare kits can be left as pickup kits that hav a limited respawn.




Real-BadSeed

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#7 12 years ago

is class limits possible with the bf2 engine? i didnt think its was




Frederf

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#8 12 years ago

I think McGibs was talking about a class limit system based on squads as well as regulars. I forget the details but it was pretty involved and I thought did a great job with class limits.

I saw hotsync's post in the other thread (that's now a wet-pillow fight) and saw a lot of merit in it.

I would only suggest that from a hard limit of x, that the limited weapon kits slowly replensish over time so you couldn't run out of your weapon stores but could deplete your reserve in such a way that you were down to a MG42 kit every 20 sec after running out your stockpile of 30 kits in a closet somewhere.

Same could apply for vehicles too.




Real-BadSeed

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#9 12 years ago

if its possible i support trying it out :)