Ambulances -1 reply

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Pietje

People say I post too much

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13th December 2005

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#61 14 years ago

FuzzyBunny;3439998I dunno, I find that sort of thing funny, in a very macabre way. I mean, you only show page 1...numbers 5 through 10 probably involve SCREAM A LOT AND BLEED ALL OVER THE FLOOR."

Kinda hard to field-dress a gaping chest wound.[/QUOTE]

True, but gaping chest wound is an extreme example. Fuzzy. Nonetheless, i get your point, FuzzyBunny. You have a unique sense of humor, though, hehe. ;)

Plus, to be honest, while the ambulance idea is kinda interesting, I gotta say that I'm a bit weirded out by BF2's damage model. I dunno how medics and equivalents will be implemented, but last I checked there's usually some nutsack who keeps healing you on the battlefield when you get dropped by, what's it take, 50 direct machine gun hits to the head, keeping you from getting back in the fight.

Yeah, but everything ingame can (and will be) be abused. However, some sort of delay could be implentend to solve this problem.

It's like this, in a game, if you're out of ammo it's usually faster to die and get back in the action than to find an ammo box or health kit. The old online-gaming adage holds here; "if you're out of ammo, you're not dying often enough" -- that could apply to health as well..

That can be solved quite easily, increase the respawn time to 30 seconds. It will force people to be more carefull. As it stands now people dont give a damn about dying. You respawn in a short time anyway.

GirlsHateMeIs that a rifle he's got on his back, I thought medics weren't suppose to use them.

True, but like i said before, rules are kind of irrelevant in war, but still the weapon combined with his uniform seems contradictional. The white vest would suggest that he should be far behind the frontlines. Or he simply just doesnt really know how a medic was equipped.

[QUOTE=GeneralOuch]i do think that the idea of haveing the ambulance avalible to heal minor wounds and stop bleeding is a good idea, giving the choice of going back to the main and getting fully healed. maby having the spawn times longer would help with people wanting to be healed rather than just re-spawning. i preffer the squad type fighting to just die-spawn-die-spawn type.

i'd much rather be healed or revived or have my ammo replenished by a support guy than die and spawn back away from the fighting.

I couldnt have said it better myself.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#62 14 years ago

No.8 wire man;3440187I can't believe this thread has meandered on for sooooo.... long!

50/50 chance on the battlefield, when you get hit you're gonna die. The odds could be less. And if you don't die then you're only moments away from dying cause you're gonna bleed to death with any injury greater than a graze. In game who's gonna worry about a graze, we all will keep scraping till the 'lights are out' right? I'm not going to bother with a medic carrying me to an ambulance and spend the next number of minutes fluffying around so I can resume full health, I'd rather he (the medic) gave me some morphine to hasten my departure so I can respawn and get back to action soon as possible. So the medic can be a legit teamkiller in my opinion.

That is why I have been proposing the idea of the medic being able to let wounded people respawn without penalthy. A medic would walk up to a (badly) wounded soldier and if both agree the medic can "transport the wounded soldier away from the front" which ingame means the soldier goes to play an other soldier and thus respawn as somebody else. No person was killed so no ticket los or suicide penalty. If that isn't enough to promote "get a medic to evacuate (= respawn ) you" you could always shorten the respawn time for a bit I suppose (10 sec. for example versus 15-20 seconds of normal respawning time).

Darn, now I'm yet again replying to medic thread 974545. :donitz:




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#63 14 years ago
Admiral Donutz;3440736That is why I have been proposing the idea of the medic being able to let wounded people respawn without penalthy.

LOL LOL LOL *ROFL* MOBILE EUTHANASIA SQUAD FTW!

Wounded soldier: OOOOgh Aagh moan agonyagonyagony! Medic: Here, let me help you, son. I'll ease your pain. WS: NOOOOOOO!!! NOT YOU!!!!!11*gak**ackpht**die*

Hahahahahaha.




Admiral Donutz Advanced Member

Wanna go Double Dutch?

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9th December 2003

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#64 14 years ago

FuzzyBunny;3440811LOL LOL LOL *ROFL* MOBILE EUTHANASIA SQUAD FTW!

Wounded soldier: OOOOgh Aagh moan agonyagonyagony! Medic: Here, let me help you, son. I'll ease your pain. WS: NOOOOOOO!!! NOT YOU!!!!!11*gak**ackpht**die*

Hahahahahaha.[/quote]

[QUOTE=Me]A medic would walk up to a (badly) wounded soldier and if both agree the medic can "transport the wounded soldier away from the front" which ingame means the soldier goes to play an other soldier and thus respawn as somebody else.

;)

"Euthanasia" (story wise the wounded is transported away form the game area but ofcourse ingame you are "killed") requires mutual agreement or murder happy medics will go on a rampage. Same goes for medics healing or evacuating ("killing") enemy soldiers, that too requires both people to agree. A medic healing/resqueing an enemy against his will shouldn't be rewarded for that.

But since this is post 934 from me on the "medics should be able to evacuate friend and foe from the battlefield and heal friend and foe (and be rewarded for this) but this requires both to agree blablablabla" I wo't write an entire essay again on my point of view.

;)




162eRI

Stop war, play, it's funny!

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5th June 2006

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#65 14 years ago
Is that a rifle he's got on his back, I thought medics weren't suppose to have weapons

Don't forget this pictures come from a reenactment ! The play war like us ! But i never watch weapons with the big shirt cross red ! (imagine the target during fight !)




SacredLizard

Its cupnoodles not cuponoodles

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23rd April 2004

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#66 14 years ago

Mobile euthananal squids? You've invented an entirely new kind of terror, sir. and for that I commend you, and hereby volunteer for any testing that may (or may not) be required.




No.8 wire man

Who the **** is Reven?

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30th May 2006

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#67 14 years ago
SacredLizard;3443747Mobile euthananal squids? .

Ehh?? ..........what you talking about Willis?

Since when have squid been included in this mod.

Devs you've got some explaining to do?? :wtf:




Fuzzy Bunny

Luke, I am your mother.

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1st May 2005

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#68 14 years ago

I still think we should have a "Kevorkian" class.




Lupin

[┬╣2ACR]

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26th July 2004

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#69 14 years ago

They have mobile euthanasia vans in China. ;)

http://web.amnesty.org/wire/May2003/China chinesevehicle500.jpg




AussieZaitsev

Revenge was here.

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14th December 2003

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#70 14 years ago

well. its probably already been mentioned..but the only way medics could realisticly be implemented in FH2 would be for the devs to implement a whole new damage system, not based on HP. Rather, if someone gets hit with a small calibre bullet, they're slowed down...mabye groggy vision...but can go on...anything explosive/shrapnelly = not death..but being knocked down and bleeding...bleeding slowly leads to death.

The problem then is, will there be enough people playing medic to justify the implementation of the system? ...i dunno..thats why this is a forum...but i digress

a possible solution to this paradox could be the implementation of player applied bandages 'ala' Day of Defeat circa 1.3b/2.0

just an (probably mentioned) idea